Movement Speed: Difference between revisions

59 bytes added ,  19:07, 22 August 2020
update movespeed mechanics
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(update movespeed mechanics)
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[[Category:Mechanics]]
[[Category:Mechanics]]
{{As Of Patch | 2.0.190.1}}
{{As Of Patch | 2.0.200.89}}
{{Cleanup|'''This page is no longer accurate.''' Movement Speed mechanics were changed in patch 2.0.200.71, as outlined in [https://steamcommunity.com/games/333640/announcements/detail/4396027342299194624 this patch announcement].}}


Movement speed (MS) is an attribute that controls the [[action cost]] of moving.
Movement speed (MS) is an attribute that controls the [[action cost]] of moving.
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| '''Action points generated per turn''' || <div style="width:8em;height:3.4em;line-height:3.5em;vertical-align:middle;text-align:center;color:#009403;font-weight:bold;">QN x 10</div>
| '''Action points generated per turn''' || <div style="width:8em;height:3.4em;line-height:3.5em;vertical-align:middle;text-align:center;color:#009403;font-weight:bold;">QN x 10</div>
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|-
| '''Action cost of a single movement''' || <div style="width:8em;height:3.4em;line-height:3.5em;vertical-align:middle;text-align:center;color:#009403;font-weight:bold;">(200 - MS) x 10</div>
| '''Action cost of a single movement''' || <div style="width:8em;height:3.4em;display:inline-flex;flex-direction:column;align-items:center;color:#009403;font-weight:bold;"><span>100,000</span><span style="border-top:2px solid #009403;">MS</span></div>
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|-
| '''Total movements per turn''' || <div style="width:8em;height:3.4em;display:inline-flex;flex-direction:column;align-items:center;color:#009403;font-weight:bold;"><span>QN</span><span style="border-top:2px solid #009403;">(200 - MS)</span></div>
| '''Total movements per turn''' || <div style="width:8em;height:3.4em;display:inline-flex;flex-direction:column;align-items:center;color:#009403;font-weight:bold;"><span>QN×MS</span><span style="border-top:2px solid #009403;">10,000</span></div>
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|}


Increases in movement speed have minor effects at first, but as you achieve higher values your movement speed becomes increasingly effective, allowing you to make significantly more movements per turn. For example, with 100 quickness, you will see the following behavior as your movement speed increases:
Increases in movement speed follows a simple logic based on how much greater it is than the base movespeed of 100. 150 movespeed means that you will move 1.5 times faster than normal. For example, with 100 quickness, you will see the following behavior as your movement speed increases:


* 100 MS - You move 1 time each turn
* 100 MS - You move 1 time each turn
*120 MS - You move 1.25 times each turn '''''{{Color|K|(5 times every 4 turns)}}'''''
* 120 MS - You move 1.20 times each turn '''''{{Color|K|(6 times every 5 turns)}}'''''
* 150 MS - You move 2 times each turn
* 150 MS - You move 1.5 times each turn
* 180 MS - You move 5 times each turn
* 180 MS - You move 1.8 times each turn
* 190 MS - You move 10 times each turn
* 190 MS - You move 1.9 times each turn
* 195 MS - You move 20 times each turn
* 195 MS - You move 2 times each turn
 
Because of this, negative decreases will have more significant impacts to how often you can move. 50 movespeed means moving 0.5 times a turn, half that of the base movespeed; However, +50 is moving 1.5 times instead of double the movespeed.


== Modifying Movement Speed ==
== Modifying Movement Speed ==
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|{{favilink|Motorized treads}}
|{{favilink|Motorized treads}}
|cybernetic implant
|cybernetic implant
|'''{{Color|G|+50}}''' permanent movement speed.
|'''{{Color|G|+150}}''' permanent movement speed.
|-
|-
|[[Multiple Legs]]
|[[Multiple Legs]]