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imported>Teamtotobot m (Bot: Adding {{Mutation Navbox}}) |
(Added an advancement table and an Advantages & Disadvantages section) |
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When striking, the stinger has a chance of injecting [[confused|confusion]] venom with a toughness save of (14+Level). | When striking, the stinger has a chance of injecting [[confused|confusion]] venom with a toughness save of (14+Level). | ||
== Advancement Table == | |||
{| class="wikitable" | |||
!Mutation Level | |||
!Stinger Attack | |||
!Confusion Duration | |||
|- | |||
|1 | |||
|{{PV}}4 {{Heart}}1d3 | |||
|3d3 rounds | |||
|- | |||
|2 | |||
|{{PV}}4 {{Heart}}1d4 | |||
|4d3 rounds | |||
|- | |||
|3 | |||
|{{PV}}5 {{Heart}}1d4 | |||
|4d3 rounds | |||
|- | |||
|4 | |||
|{{PV}}5 {{Heart}}1d5 | |||
|5d3 rounds | |||
|- | |||
|5 | |||
|{{PV}}6 {{Heart}}1d5 | |||
|5d3 rounds | |||
|- | |||
|6 | |||
|{{PV}}6 {{Heart}}1d6 | |||
|6d3 rounds | |||
|- | |||
|7 | |||
|{{PV}}7 {{Heart}}1d6 | |||
|6d3 rounds | |||
|- | |||
|8 | |||
|{{PV}}7 {{Heart}}1d7 | |||
|7d3 rounds | |||
|- | |||
|9 | |||
|{{PV}}8 {{Heart}}1d7 | |||
|7d3 rounds | |||
|- | |||
|10 | |||
|{{PV}}8 {{Heart}}1d8 | |||
|8d3 rounds | |||
|} | |||
== Advantages & Disadvantages == | |||
{{Opinion}} | |||
=== Advantages === | |||
* Grants a "free" attack each round in melee, assuming that the stinger is off cooldown. | |||
* Confusion venom effectively neutralizes a given enemy for its duration, allowing for easier victories or safer getaways. | |||
* Confused enemies are more susceptible to mental attacks. | |||
* Synergizes extremely well with builds focused on making multiple attacks per round. | |||
* Grants bonus reputation with arachnids, though not enough to make them neutral by default. | |||
=== Disadvantages === | |||
* Prevents the player from wearing any [[:Category:Back Equipment|back-slot equipment]]. | |||
* Moderately expensive. | |||
* Confusion venom has a much shorter duration than the [[Confusion]] mutation at equivalent levels, though multiple stings can theoretically keep a creature confused for longer. | |||
* Confused creatures may wander away from combat, possibly making battles take longer. | |||
{{Mutation Navbox}} | {{Mutation Navbox}} |
edits