Stinger (Confusing Venom): Difference between revisions

Added an advancement table and an Advantages & Disadvantages section
imported>Teamtotobot
m (Bot: Adding {{Mutation Navbox}})
(Added an advancement table and an Advantages & Disadvantages section)
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When striking, the stinger has a chance of injecting [[confused|confusion]] venom with a toughness save of (14+Level).
When striking, the stinger has a chance of injecting [[confused|confusion]] venom with a toughness save of (14+Level).
== Advancement Table ==
{| class="wikitable"
!Mutation Level
!Stinger Attack
!Confusion Duration
|-
|1
|{{PV}}4  {{Heart}}1d3
|3d3 rounds
|-
|2
|{{PV}}4  {{Heart}}1d4
|4d3 rounds
|-
|3
|{{PV}}5  {{Heart}}1d4
|4d3 rounds
|-
|4
|{{PV}}5  {{Heart}}1d5
|5d3 rounds
|-
|5
|{{PV}}6  {{Heart}}1d5
|5d3 rounds
|-
|6
|{{PV}}6  {{Heart}}1d6
|6d3 rounds
|-
|7
|{{PV}}7  {{Heart}}1d6
|6d3 rounds
|-
|8
|{{PV}}7  {{Heart}}1d7
|7d3 rounds
|-
|9
|{{PV}}8  {{Heart}}1d7
|7d3 rounds
|-
|10
|{{PV}}8  {{Heart}}1d8
|8d3 rounds
|}
== Advantages & Disadvantages ==
{{Opinion}}
=== Advantages ===
* Grants a "free" attack each round in melee, assuming that the stinger is off cooldown.
* Confusion venom effectively neutralizes a given enemy for its duration, allowing for easier victories or safer getaways.
* Confused enemies are more susceptible to mental attacks.
* Synergizes extremely well with builds focused on making multiple attacks per round.
* Grants bonus reputation with arachnids, though not enough to make them neutral by default.
=== Disadvantages ===
* Prevents the player from wearing any [[:Category:Back Equipment|back-slot equipment]].
* Moderately expensive.
* Confusion venom has a much shorter duration than the [[Confusion]] mutation at equivalent levels, though multiple stings can theoretically keep a creature confused for longer.
* Confused creatures may wander away from combat, possibly making battles take longer.
{{Mutation Navbox}}
{{Mutation Navbox}}
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