Cloneling: Difference between revisions

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== Drops ==
== Drops ==
When a cloneling is defeated, they have a chance of dropping a {{favilink|phial}} of {{favilink|cloning draught}}. This change increases the more uses of the cloning ability they have left. The probability is:
When a cloneling is defeated, they have a chance of dropping a {{favilink|phial}} of {{favilink|cloning draught}}. This chance increases the more uses of the cloning ability they have left. The probability is:
<math alt="20 percent times clone uses left divided by 100">0.20 \times \frac{\text{clone uses left}}{100}</math> {{Code Reference|class = Cloneling|method = HandleEvent}}  
<math alt="20 percent times clone uses left divided by 100">0.20 \times \frac{\text{clone uses left}}{100}</math> {{Code Reference|class = Cloneling|method = HandleEvent}}  


This means that the chance is around 0% - 8% at the very maximum.
This means that the chance is around 0% - 8% at the very maximum.
== Refilling Uses ==
== Refilling Uses ==
If the cloneling is nonhostile or the player character is a cloneling, a new context menu relating to them allows the player to refill cloning usages using cloning draught. This requires 1 pure dram of cloning draught, and will refill the uses back to the maximum of 40. {{Code Reference|class = Cloneling|method = FireEvent}}
If the cloneling is nonhostile or the player character is a cloneling, a new context menu relating to them allows the player to refill cloning usages using cloning draught. This requires 1 pure dram of cloning draught, and will refill the uses back to the maximum of 40. {{Code Reference|class = Cloneling|method = FireEvent}}