8,756
edits
No edit summary |
m (→Drops: change > chance) |
||
Line 55: | Line 55: | ||
== Drops == | == Drops == | ||
When a cloneling is defeated, they have a chance of dropping a {{favilink|phial}} of {{favilink|cloning draught}}. This | When a cloneling is defeated, they have a chance of dropping a {{favilink|phial}} of {{favilink|cloning draught}}. This chance increases the more uses of the cloning ability they have left. The probability is: | ||
<math alt="20 percent times clone uses left divided by 100">0.20 \times \frac{\text{clone uses left}}{100}</math> {{Code Reference|class = Cloneling|method = HandleEvent}} | <math alt="20 percent times clone uses left divided by 100">0.20 \times \frac{\text{clone uses left}}{100}</math> {{Code Reference|class = Cloneling|method = HandleEvent}} | ||
This means that the chance is around 0% - 8% at the very maximum. | This means that the chance is around 0% - 8% at the very maximum. | ||
== Refilling Uses == | == Refilling Uses == | ||
If the cloneling is nonhostile or the player character is a cloneling, a new context menu relating to them allows the player to refill cloning usages using cloning draught. This requires 1 pure dram of cloning draught, and will refill the uses back to the maximum of 40. {{Code Reference|class = Cloneling|method = FireEvent}} | If the cloneling is nonhostile or the player character is a cloneling, a new context menu relating to them allows the player to refill cloning usages using cloning draught. This requires 1 pure dram of cloning draught, and will refill the uses back to the maximum of 40. {{Code Reference|class = Cloneling|method = FireEvent}} |