Cloneling: Difference between revisions

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imported>Trashmonks
(Updated by egocarib with game version 2.0.201.60 using QBE v1.0rc2)
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A {{name}} is a creature commonly found throughout {{favilink|Bethesda Susa}} and on levels 2 and 4 of {{favilink|Golgotha}}.<ref name="EncounterTables"><code>EncounterTables.xml</code></ref> Though a cloneling has four scalpels it can use as melee weapons, its principal threat is its ability to produce clones.  
A {{name}} is a creature commonly found throughout {{favilink|Bethesda Susa}} and on levels 2 and 4 of {{favilink|Golgotha}}.<ref name="EncounterTables"><code>EncounterTables.xml</code></ref> Though a cloneling has four scalpels it can use as melee weapons, its principal threat is its ability to produce clones using a supply of {{favilink|cloning draught}}.  


A cloneling spawns with 10-40 uses of its cloning ability.{{Code Reference|class = Cloneling|method = HandleEvent(ObjectCreatedEvent)}} Periodically, a cloneling will pick a random tile it can see, and if it finds a [[Cloning_draught#Eligibility_for_Cloning|cloneable]] creature there that it can reach, will attempt to clone that creature.{{Code Reference|class = Cloneling|method = ConsiderCloning}} If it succeeds, a clone of the creature will be created that shares the original creature's faction affiliations and has an empty inventory (much as if they had been cloned using {{favilink|cloning draught}}).{{Code Reference|class = Cloneling|method = PerformCloning}}{{Code Reference|class = Brain|method = Mindwipe}}
A cloneling spawns with 10-40 uses of its cloning ability.{{Code Reference|class = Cloneling|method = HandleEvent(ObjectCreatedEvent)}} Periodically, a cloneling will pick a random tile it can see, and if it finds a [[Cloning_draught#Eligibility_for_Cloning|cloneable]] creature there that it matches [[phase]] and [[flight]] with, will attempt to clone that creature. {{Code Reference|class = Cloneling|method = ConsiderCloning}} If it succeeds, the ability will be on cooldown for {{dice tooltip|2d10}} turns, and a clone of the creature will be created. This clone:
* has "clone of" appended to their name
* shares the original creature's faction affiliations{{Code Reference|class = Brain|method = Mindwipe}}
* and has an empty inventory (much as if they had been cloned using {{favilink|cloning draught}}).
* cannot be [[water ritual]]ed
* if the original was water ritualled, does not count as being ritualled for the sake of breaking the water ritual oath
* their [[experience]] value is halved{{Code Reference|class = Cloneling|method = PerformCloning}}
If their cloning is on cooldown, they will prefer to wander around.
 
== Drops ==
When a cloneling is defeated, they have a chance of dropping a {{favilink|phial}} of {{favilink|cloning draught}}. This change increases the more uses of the cloning ability they have left. The probability is:
<math alt="20 percent times clone uses left divided by 100">0.20 \times \frac{\text{clone uses left}}{100}</math> {{Code Reference|class = Cloneling|method = HandleEvent}}
 
This means that the chance is around 0% - 8% at the very maximum.
== Refilling Uses ==
If the cloneling is nonhostile or the player character is a cloneling, a new context menu relating to them allows the player to refill cloning usages using cloning draught. This requires 1 pure dram of cloning draught, and will refill the uses back to the maximum of 40. {{Code Reference|class = Cloneling|method = FireEvent}}
 
Clonelings can also drink from a container containing cloning draught to refill uses. If the dram consumed is unpure, the uses will only fill in proportion to the amount of cloning draught in that dram. This number is not additive: for example, if there are still 5 uses left and the dram consumed refills 20 because the liquid was 50% draught and 50% water, the number of uses left will be set to only 20.


==Tips==
==Tips==
{{Opinion}}
Clonelings are most threatening when there are powerful cloneable hostiles nearby, since their clones will also be hostile. However, if the player or the player's party members have offensive area of effect abilities, any clones of them will share these abilities and use them without restriction, leaving the player vulnerable to crossfire even when the clones are friendly. Consequently, prioritising the destruction of clonelings is often a good idea.
Clonelings are most obviously threatening when there are powerful cloneable hostiles nearby, since their clones will also be hostile. However, if the player or the player's party members have offensive area of effect abilities, any clones of them will share these abilities and use them without restriction, leaving the player vulnerable to crossfire even when the clones are friendly. Consequently, prioritising the destruction of clonelings is often a good idea.


==References==
==References==
{{As of patch inline|2.0.202.22}}
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