Cybernetics locations: Difference between revisions

527 bytes added ,  19:12, 17 November 2020
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(Created page with "The following areas in the gameworld are guaranteed to always have {{favilink|cybernetics credit wedge|plural}} or cybernetic implants. True Kin players m...")
 
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! Type of Wedge
! Type of Wedge
|-
|-
| The '''ancient bones''' in the [[waterlogged tunnel]]
| The '''ancient bones''' in the [[waterlogged tunnel]]{{Code Reference|class=CaverCorpseLoot}}
| {{favilink|cybernetics credit wedge|cybernetics credit wedge 1¢}}
| {{favilink|cybernetics credit wedge|cybernetics credit wedge 1¢}}
|-
|-
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| {{favilink|cybernetics credit wedge|cybernetics credit wedge 2¢}}
| {{favilink|cybernetics credit wedge|cybernetics credit wedge 2¢}}
|-  
|-  
| Sold by {{favilink|Q Girl}} in {{favilink|Grit Gate}}
| Sold by {{favilink|Q Girl}} in {{favilink|Grit Gate}}<ref name="ObjectBlueprints"><code>ObjectBlueprints.xml</code></ref>
| {{favilink|cybernetics credit wedge|cybernetics credit wedge 2¢}}
| {{favilink|cybernetics credit wedge|cybernetics credit wedge 2¢}}
|-
|-
| Sold by the {{favilink|wild-eyed watervine merchant}}
| Sold by the {{favilink|wild-eyed watervine merchant}}<ref name="ObjectBlueprints" />
| {{favilink|cybernetics credit wedge|cybernetics credit wedge 2¢}}
| {{favilink|cybernetics credit wedge|cybernetics credit wedge 2¢}}
|-  
|-  
| Sold by {{favilink|Yla Haj}} in {{favilink|Ezra}}
| Sold by {{favilink|Yla Haj}} in {{favilink|Ezra}}<ref name="ObjectBlueprints" />
| {{favilink|cybernetics credit wedge|cybernetics credit wedge 3¢}}
| {{favilink|cybernetics credit wedge|cybernetics credit wedge 3¢}}
|-
|-
| The '''human remains''' at the center of the {{favilink|rainbow wood}}
| The '''human remains''' at the center of the {{favilink|rainbow wood}}{{Code Reference|class=ExileCorpseLoot}}
| {{favilink|cybernetics credit wedge|cybernetics credit wedge 3¢}}
| {{favilink|cybernetics credit wedge|cybernetics credit wedge 3¢}}
|-
|-
| The '''Crematory Machine Room''' in the {{favilink|Tomb of the Eaters}}
| The '''Crematory Machine Room''' in the {{favilink|Tomb of the Eaters}}<ref><code>CrematoryMachineRoom.rpm</code></ref>
| {{favilink|cybernetics credit wedge|cybernetics credit wedges 3¢  (x2)}}
| {{favilink|cybernetics credit wedge|cybernetics credit wedges 3¢  (x2)}}
|-
|-
| The {{favilink|recoming reliquary}}
| The {{favilink|recoming reliquary}}<ref name="ObjectBlueprints" /><ref><code>CorporealizationNook.rpm</code></ref>
| {{favilink|cybernetics credit wedge|cybernetics credit wedges 2¢  (x2)}}
| {{favilink|cybernetics credit wedge|cybernetics credit wedges 2¢  (x2)}}
|}
|}
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! Number of Cybernetics
! Number of Cybernetics
|-
|-
| The bottom floor of the {{favilink|Rusted Archway}}<ref><code>Worlds.xml</code> and <code>PopulationTables.xml</code></ref>
| The bottom floor of the {{favilink|Rusted Archway}}<ref name="Worlds"><code>Worlds.xml</code></ref><ref name="PopTables"><code>PopulationTables.xml</code></ref>
| 2 becoming nooks and cybernetic racks
| 2 becoming nooks and cybernetic racks
| 2-4 cybernetic implants
| 2-4 cybernetic implants
|-
|-
| The cybernetics room in {{favilink|Grit Gate}}. This room opens after the player completes the [[More Than a Willing Spirit]] quest.
| The cybernetics room in {{favilink|Grit Gate}}. This room opens after the player completes the [[More Than a Willing Spirit]] quest.<ref><code>GritGate.rpm</code></ref>
| 1 becoming nook and cybernetic rack
| 1 becoming nook and cybernetic rack
| 1-2 cybernetic implants
| 1-2 cybernetic implants
|-
|-
| The cybernetics ward of {{favilink|Bethesda Susa}}
| The cybernetics ward of {{favilink|Bethesda Susa}}<ref name="Worlds" />
| 4 becoming nooks and cybernetic racks
| 4 becoming nooks and cybernetic racks
| 4-8 cybernetic implants
| 4-8 cybernetic implants
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== Additional Sources of Wedges and Implants ==
== Additional Sources of Wedges and Implants ==


* {{favilink|Knight Commander of the Holy Temple|Knight Commanders of the Holy Temple}} always have a {{favilink|cybernetics credit wedge|cybernetics credit wedge 3¢}}<ref><code>ObjectBlueprints.xml</code></ref>
* {{favilink|Knight Commander of the Holy Temple|Knight Commanders of the Holy Temple}} always have a {{favilink|cybernetics credit wedge|cybernetics credit wedge 3¢}}<ref name="ObjectBlueprints" />
* The following types of legendary creatures can have a {{favilink|cybernetics credit wedge|cybernetics credit wedge 1¢}} available to trade in the [[Water Ritual]]:<ref><code>Factions.xml</code></ref>
* The following types of legendary creatures can have a {{favilink|cybernetics credit wedge|cybernetics credit wedge 1¢}} available to trade in the [[Water Ritual]]:<ref><code>Factions.xml</code></ref>
** Legendary [[Putus Templar]]: 100% chance (this is in addition to any wedges already in the templar's inventory, such as the guaranteed 3¢ held by Knight Commanders)
** Legendary [[Putus Templar]]: 100% chance (this is in addition to any wedges already in the templar's inventory, such as the guaranteed 3¢ held by Knight Commanders)
** Legendary [[Robots]]: 50% chance
** Legendary [[Robots]]: 50% chance
** Legendary [[Chrome idol]]s: 33% chance
** Legendary [[Chrome idol]]s: 33% chance
* [[Historic sites]] have a significantly higher-than-normal chance to spawn {{favilink|becoming nook|plural}} and {{favilink|cybernetics rack|plural}}.
* [[Historic sites]] have a significantly higher-than-normal chance to spawn {{favilink|becoming nook|plural}} and {{favilink|cybernetics rack|plural}}.<ref name="PopTables" />
* [[Putus Templar]] have a chance to be {{Qud text|&rimplant&ce&rd}} with one or more cybernetics. Implanted cybernetics can be removed with [[Butchery]].
* [[Putus Templar]] have a chance to be {{Qud text|&rimplant&ce&rd}} with one or more cybernetics. Implanted cybernetics can be removed with [[Butchery]].<ref name="ObjectBlueprints" />{{Code Reference|class=Cybernetics2HasRandomImplants}}
** {{favilink|Knight Templar}}, {{favilink|Gunner-Knight Templar}}, and {{favilink|Banner-Knight Templar}}
** {{favilink|Knight Templar}}, {{favilink|Gunner-Knight Templar}}, and {{favilink|Banner-Knight Templar}}
*** 25% chance to be {{Qud text|&rimplant&ce&rd}}
*** 25% chance to be {{Qud text|&rimplant&ce&rd}}