Double-muscled: Difference between revisions

519 bytes removed ,  01:52, 8 October 2020
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m (Labeled advancement table)
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| image = none
| image = none
| type = Physical
| type = Physical
| cost = 4
| cost = 3
| id = HeightenedStrength
| id = HeightenedStrength
| code = be
| code = be
| desc = You are possessed of hulking strength, but your size renders your gait awkward and clumsy.
| desc = You are possessed of hulking strength, but your size renders your gait awkward and clumsy.


+(2 + ((Level - 1) / 2)) Strength\n-(level based penalty) move speed\nSmall chance to daze your opponent on a successful melee attack
+&C(level based)&yStrength\n&C(level based)&y chance to daze your opponent on a successful melee attack for 2-3 rounds
| realitydistort = no
| realitydistort = no
}}
}}
'''Doubled-muscled''' is one of the few mutations where its downsides increase alongside its benefits at higher levels. To minimize [[Movement Speed]] loss while still gaining strength, it can be beneficial to avoid leveling it into the next penalty threshold. In practice, this means leaving the mutation at levels 4 or 8. Additionally, it can be a good decision to stop leveling at levels 3, 7, and 9, as increasing its level from there gives only a small benefit to the already very small daze chance.
 


== Advancement Table ==
== Advancement Table ==