Trading: Difference between revisions

202 bytes added ,  05:28, 28 November 2023
Noted that if you can't hold all the water you are owed for a trade, you are given the option to just take as much water as you can hold and let the merchant keep the rest.
(Noted that if you can't hold all the water you are owed for a trade, you are given the option to just take as much water as you can hold and let the merchant keep the rest.)
 
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# is within physical range.
# is within physical range.


Traders benefit by taking significant profits, as [[Trading#Commerce|commerce]] means they have a significantly greater selling prices than the player. The player benefits as '''any''' offer they make will succeed provided they can pay any owed drams and accept any drams they are owed. For example, a {{favilink|scrap-clad hermit}} with only one item to trade will still provide the required payment if you offer him $20,000 of material, but only if you have the capacity to accept 20,000D. Note that NPCs, for the purposes of selling them goods, will have infinite water. The only limit to how many drams can be earned in one transaction is the total volume of liquid that the player can hold.
Traders benefit by taking significant profits, as [[Trading#Commerce|commerce]] means they have a significantly greater selling prices than the player. The player benefits as '''any''' offer they make will succeed provided they can pay any owed drams and accept any drams they are owed. For example, a {{favilink|scrap-clad hermit}} with only one item to trade will still provide the required payment if you offer him $20,000 of material, but only if you have the capacity to accept 20,000D (if the player lacks the required storage to hold all the water they earn in a transaction, they are given the option to complete the transaction and receive as much of their earnings as they can hold). Note that NPCs, for the purposes of selling them goods, will have infinite water. The only limit to how many drams can be earned in one transaction is the total volume of liquid that the player can hold.


Commerce rates are affected by multiple factors:
Commerce rates are affected by multiple factors:
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