Artifacts by complexity: Difference between revisions

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This is a full list of all artifacts by complexity. Note that items which do not normally require identification, such as {{qud text|&wbronze &ylong sword}}, may require identification when modded, such as a {{Qud shader|fiery|flaming}} {{qud text|&wbronze &ylong sword}}. These kinds of items are not included on the page below.
This is a full list of all artifacts by complexity. Note that items which do not normally have complexity, such as {{qud text|&wbronze &ylong sword}}, may gain complexity when modded, such as a {{Qud shader|fiery|flaming}} {{qud text|&wbronze &ylong sword}}. These kinds of items are not included on the page below.


For more information about artifact complexity, refer to the [[Artifact examination]] page.
For more information about artifact complexity, refer to the [[Artifact examination]] page.

Revision as of 13:30, 10 June 2021

This is a full list of all artifacts by complexity. Note that items which do not normally have complexity, such as bronze long sword, may gain complexity when modded, such as a flaming bronze long sword. These kinds of items are not included on the page below.

For more information about artifact complexity, refer to the Artifact examination page.

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