Volatile density-based cooking effects: Difference between revisions
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* {{favilink|neutron flux}} | * {{favilink|neutron flux}} | ||
== | == Basic Effects == | ||
These effects can be acquired by cooking only with one ingredient and do not need a trigger event to use. | These effects can be acquired by cooking only with one ingredient and do not need a trigger event to use. | ||
Revision as of 17:24, 20 August 2020
This information is reliable as of patch 2.0.189.1. If this is no longer the current patch, you can help by updating it. |
This information is reliable as of patch 2.0.189.1. If this is no longer the current patch, you can help by updating it.
Density (referred to in game as "density-based cooking effects") is a cooking effect that gives player characters permanent AV or a instant death via gravitational collapse.
Items that can grant the density cooking effect:
Basic Effects
These effects can be acquired by cooking only with one ingredient and do not need a trigger event to use.
90% of the time, neutron flux does not explode, and will grant the player a permanent bonus to their AV.
+1 AV permanently |
The remaining 10% is death:
CRITICAL GRAVITATIONAL COLLAPSE |
Where a large explosion around the cooker is created with a force of 15,000, dealing 10d10+250260-350 (Avg: 305) damage.