User talk:Teamtoto: Difference between revisions
Jump to navigation
Jump to search
m (→Item Template) |
|||
Line 13: | Line 13: | ||
* add rows for things like hidden (y/n)? include difficulty? | * add rows for things like hidden (y/n)? include difficulty? | ||
* include what corpse is dropped and what rarity? | * include what corpse is dropped and what rarity? | ||
* butcherable row (takes what the butchered object is? may be difficult with albino ape corpses that can butcher into multiple things) | * <s>butcherable row (takes what the butchered object is? may be difficult with albino ape corpses that can butcher into multiple things)</s> moved to items | ||
* harvestable row (takes what can be harvested) | * <s>harvestable row (takes what can be harvested)</s> moved to items | ||
* so many traits that are unique to themselves: | * so many traits that are unique to themselves: | ||
**explode into goop on death (and what kind) | **explode into goop on death (and what kind) | ||
Line 32: | Line 32: | ||
* movespeed | * movespeed | ||
* skills (List (,) of String) | * skills (List (,) of String) | ||
* mutations (List (,) of String) | |||
* hero bonuses?????? | * hero bonuses?????? | ||
* AI type???? | * AI type???? |
Revision as of 20:20, 13 July 2019
TODO:
Item Template
add healing row for food, should take dice module parseDone ish- add new template that talks about its unique eating message?!
add what food preserves intoDone- where should other things like confuseoneat, teleportoneat, refresh all cooldowns on eat go?
if the food is considered exotic? (choose to preserve)Done- figure out what the difference between snack/meal is
add unpowered damage which defaults to 1d2
character template
- better implement stats and use the new dice module
- add rows for things like hidden (y/n)? include difficulty?
- include what corpse is dropped and what rarity?
butcherable row (takes what the butchered object is? may be difficult with albino ape corpses that can butcher into multiple things)moved to itemsharvestable row (takes what can be harvested)moved to items- so many traits that are unique to themselves:
- explode into goop on death (and what kind)
- stony bite/lithofexing-> could be relegated to the bite/stony gaze object?
- drunkonhit
- thirstonhit
- temperatureonhit
- stickonhit
- quenchonhit
- quzdumelee
- vomitonhit
- poisononhit
- diseaseonhit
- boomonhit (neutron flux)
- blinkondamage
- demeanor (docile/hostile/neutral)
- movespeed
- skills (List (,) of String)
- mutations (List (,) of String)
- hero bonuses??????
- AI type????