Template:Liquid: Difference between revisions

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|rows =  
<th style="text-align:left" colspan="2"> When on/in other objects/liquids:</th>
<th style="text-align:left" colspan="2"> When on/in other objects/liquids:</th>
<tr><td style="text-align:left;padding:0em 2em 0.5em 2em;" colspan="2">{{{adjective}}} {{qud shader|y|liquid}}</br>{{{stained}}} {{qud shader|y|object}}</br>{{{smeared}}} {{qud shader|y|object}}</td></tr>
<tr><td style="text-align:left;padding:0em 2em 0.5em 2em;" colspan="2">{{{adjective}}} {{qud shader|y|liquid}}</br>{{{smeared}}} {{qud shader|y|object}}</br>{{{stained}}} {{qud shader|y|object}}</td></tr>
{{#if:{{{flame|}}}|{{infobox row|Starts Flaming at|{{{flame}}}°}} }}
{{#if:{{{flame|}}}|{{infobox row|Starts Flaming at|{{{flame}}}°}} }}
{{infobox row|Vaporizes at|{{{vapor|100}}}°{{#if: {{{vaporobject|}}}|, into [[{{{vaporobject|Steam}}}]]}} }}
{{infobox row|Vaporizes at|{{{vapor|100}}}°{{#if: {{{vaporobject|}}}|, into [[{{{vaporobject|Steam}}}]]}} }}

Revision as of 03:26, 9 March 2021

This template defines the table "Liquids". View table.This template adds rows to the table "GeneralData", which is declared by the template General data table. View table.

argument description type
flame temperature it needs to reach to start burning. Defaults to 350 Integer
vapor temperature it needs to reach to evaporate. Defaults to 350. Integer
vaporobject object it vaporizes into. Defaults to steam String (it will auto link to the page)
cooling the cooling multiplier. This affects the temperature of something after pouring this liquid on it. Float
cookeffect if specified, links to the type of cooking effect this has. String (will autolink)
liquidid liquid id string
title self explanatory {{qud text|(name)|notxml}}
image for the image if it's uploaded. image.png
value value per dram Float