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(Created page with "Damage reflection, or simply "reflection", is a quality that re-applies some or all of the damage a creature receives back to the attacker. Reflection is different than refr...") |
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Damage reflection, or simply "reflection", is a quality that re-applies some or all of the damage a creature receives back to the attacker. Reflection is different than [[refraction]]. | Damage reflection, or simply "reflection", is a quality that re-applies some or all of the damage a creature receives back to the attacker. Reflection is different than [[refraction]]. | ||
Reflection does not prevent damage - creatures with reflection can still be | Reflection does not prevent damage - creatures with reflection can still be damaged and killed. Instead, the reflected damage is applied back to the attacker as a new and separate instance of damage. Reflection works both for ranged and for melee attacks. Reflected damage disrupts {{favilink|Sunder Mind}} attacks, preventing them from continuing. | ||
Some creatures have an intrinsic quality of reflection. Other creatures can gain reflection through mutations or by wearing equipment that grants the quality. The [[reflect]] relic mod can add reflection to worn equipment or shields that do not already have the quality. | Some creatures have an intrinsic quality of reflection. Other creatures can gain reflection through mutations or by wearing equipment that grants the quality. The [[reflect]] relic mod can add reflection to worn equipment or shields that do not already have the quality. | ||
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== Other Sources of Reflection == | == Other Sources of Reflection == | ||
* The | * The {{favilink|Quills}} mutation - 3% per quill broken | ||
* The [[reflect]] relic mod - {{dice tooltip|1-8}}% reflection (depending on tier of item) | * The [[reflect]] relic mod - {{dice tooltip|1-8}}% reflection (depending on tier of item) | ||
* {{favilink|quartzfur hat}} - 5% reflection | * {{favilink|quartzfur hat}} - 5% reflection |
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