World generation: Difference between revisions

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{{gamename}} uses procedural generation to create much of its content each playthrough. While a few of the [[main quest]] locations are pre-determined or pre-built, such as {{favilink|Grit Gate}}, most of the rest of the world is largely procedurally generated. Even many main quest dungeons and guaranteed settlements tend to include a large element of procedural generation. For example, the shops and merchants surrounding the Six Day Stilt, in the {{favilink|Stiltgrounds}}, will be procedurally generated during each playthrough, and much of the interior structures of {{favilink|Golgotha}} and the {{favilink|Tomb of the Eaters}} are also procedurally generated.
{{Missing info|The [https://store.steampowered.com/news/app/333640/view/3099043193820601682 deep jungle feature arc] added additional historic sites to the game. This page needs to be updated to account for those changes.}}
{{gamename}} uses procedural generation to create much of its content each playthrough. While a few of the [[Quests#Main_Story|main quest]] locations are pre-determined or pre-built, such as {{favilink|Grit Gate}}, most of the rest of the world is largely procedurally generated. Even many main quest dungeons and guaranteed settlements tend to include a large element of procedural generation. For example, the shops and merchants surrounding the Six Day Stilt, in the {{favilink|Stiltgrounds}}, will be procedurally generated during each playthrough, and much of the interior structures of {{favilink|Golgotha}} and the {{favilink|Tomb of the Eaters}} are also procedurally generated.


== History ==
== History ==
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