Volatile density-based cooking effects: Difference between revisions

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{{As Of Patch|2.0.189.1}}{{Cooking effect|id=Density|name=Density}}
{{As Of Patch|2.0.200.86}}
Density (referred to in game as "density-based cooking effects") is a [[cooking effect]] that gives player characters permanent [[AV]] or a instant death via gravitational collapse.
{{tocright}}
{{Cooking effect
| id               = density
| name             = volatile density-based
| uniteffects      = +1 AV permanently. Small chance of gravitational collapse.
}}
'''{{name}}''' are a category of [[cooking effects]] that can be granted by cooking with the following ingredients:
{{Food that grants|volatile density-based}}


Items that can grant the density cooking effect:
== Basic Effects ==
* {{favilink|neutron flux}}
{{basic effects}}


== Basic Effects ==
90% of the time, {{favilink|neutron flux}} does not explode when cooked with, and will grant the player a permanent bonus to their [[AV]] as well as the [[Achievements#Absolute_Unit|Absolute Unit]] achievement.
These effects can be acquired by cooking only with one ingredient and do not need a trigger event to use.


90% of the time, {{favilink|neutron flux}} does not explode, and will grant the player a permanent bonus to their [[AV]].
The remaining 10% is guaranteed [[instant death]]:
{{qud quote|+1 AV permanently}}
The remaining 10% is death:
{{qud quote notxml|&RCRITICAL GRAVITATIONAL COLLAPSE&W}}
{{qud quote notxml|&RCRITICAL GRAVITATIONAL COLLAPSE&W}}
Where a large explosion around the cooker is created with a force of 15,000, dealing {{heart}}{{dice tooltip|10d10+250}} damage.
When this occurs, the person cooking the meal is unavoidably killed. In addition, a large explosion around the cooker is created with a force of 15,000, dealing {{heart}}{{dice tooltip|10d10+250}} damage to the surroundings.
 
==Trigger Conditions==
{{trigger conditions}}
 
==Triggered Effects==
{{triggered effects}}


{{Cooking Navbox}}
[[Category:Cooking Effects]]
[[Category:Cooking Effects]]
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