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| id = agility | | id = agility | ||
| name = agility-based | | name = agility-based | ||
| uniteffects = +4 Agility | | uniteffects = +4 [[Agility]] | ||
| triggers = Whenever you perform a critical hit,... | | triggers = Whenever you perform a critical hit,... | ||
| triggeredeffects = ...you [[shank]] your opponent.<br><!-- | | triggeredeffects = ...you [[shank]] your opponent.<br><!-- | ||
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== Tips == | == Tips == | ||
{{Opinion}} | {{Opinion}} | ||
* The '''''Whenever you perform a critical hit...''''' trigger can be extremely effective when paired with a high-critical-rate weapon, such | * The '''''Whenever you perform a critical hit,...''''' trigger can be extremely effective when paired with a high-critical-rate weapon, such as dual {{favilink|chain pistol|masterwork chain pistols}} with the [[Akimbo]] and [[Weak Spotter]] skills. | ||
* Some effects triggered by critical hits have an [[action cost]], and will consume turns each time they are triggered (potentially leaving your character vulnerable) | * Some effects triggered by critical hits have an [[action cost]], and will consume turns each time they are triggered (potentially leaving your character vulnerable while other enemies get "catch-up" turns to make up for the [[action points]] you've spent). | ||
* This trigger works even on critical hits against walls and other obstacles. This can be handy for pistols and ranged weapons that miss their target, but will still have a chance to trigger the effect. | |||
{{Cooking Navbox}} | {{Cooking Navbox}} | ||
[[Category:Cooking Effects]] | [[Category:Cooking Effects]] |
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