Displacer: Difference between revisions

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168 bytes added ,  06:58, 3 May 2022
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{{As Of Patch|2.0.200.80}}
{{Mod
{{Mod
| title     = {{qud shader|displacer|displacer}}
| title             = {{qud shader|displacer|displacer}}
| type       = Weapon, Missile Weapon, Thrown Weapon
| type               = Melee Weapon, Missile Weapon, Thrown Weapon
| id         = ModDisplacer
| id                 = ModDisplacer
| reliconly = no
| reliconly         = no
| rarity     = R
| rarity             = R
| tinkerable = yes
| tinkerable         = yes
| canautotinker = no
| canautotinker     = no
| tinkertier = 6
| tinkertier         = 6
| nativetier = 6
| nativetier         = 6
| value     = 1.5
| difficulty        = 3
| desc       = Displacer: When powered, this weapon randomly teleports its target 1-4 tiles away on a successful hit.
| complexity        = 3
| chargeused        = 250
| empsensitive      = yes
| powerloadsensitive = yes
| realitydistortion  = no
| value             = 1.5
| desc               = &CDisplacer: When powered, this weapon randomly teleports its target 1-4 tiles away on a successful hit.
| gameversion        = 2.0.201.114
}}
}}
{{name}} is a weapon mod that forces a target to teleport away 1-4 spaces if their attack hits. This attack does not need to penetrate. Every time something is displaced, it will use up a charge of 250.
{{name|caps}} is a weapon mod that forces a target to teleport away 1-4 spaces if their attack hits. This attack does not need to penetrate. Every time something is displaced, it will use up a charge of 250.


This mod uses an energy cell and is [[EMP sensitive]].
This mod uses an energy cell and is [[EMP sensitive]].
This mod increases difficulty in examining an artifact by 3, and complexity to learn it by 3.
{{Mod Navbox}}
{{Mod Navbox}}
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