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{{Mod | {{Mod | ||
| title | | title = {{qud shader|displacer|displacer}} | ||
| type | | type = Melee Weapon, Missile Weapon, Thrown Weapon | ||
| id | | id = ModDisplacer | ||
| reliconly | | reliconly = no | ||
| rarity | | rarity = R | ||
| tinkerable = yes | | tinkerable = yes | ||
| canautotinker = no | | canautotinker = no | ||
| tinkertier = 6 | | tinkertier = 6 | ||
| nativetier = 6 | | nativetier = 6 | ||
| value | | difficulty = 3 | ||
| desc | | complexity = 3 | ||
| chargeused = 250 | |||
| empsensitive = yes | |||
| powerloadsensitive = yes | |||
| realitydistortion = no | |||
| value = 1.5 | |||
| desc = &CDisplacer: When powered, this weapon randomly teleports its target 1-4 tiles away on a successful hit. | |||
| gameversion = 2.0.201.114 | |||
}} | }} | ||
{{name}} is a weapon mod that forces a target to teleport away 1-4 spaces if their attack hits. This attack does not need to penetrate. Every time something is displaced, it will use up a charge of 250. | {{name|caps}} is a weapon mod that forces a target to teleport away 1-4 spaces if their attack hits. This attack does not need to penetrate. Every time something is displaced, it will use up a charge of 250. | ||
This mod uses an energy cell and is [[EMP sensitive]]. | This mod uses an energy cell and is [[EMP sensitive]]. | ||
{{Mod Navbox}} | {{Mod Navbox}} |
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