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{{Mod | {{Mod | ||
|title | | title = {{qud text|&ycounterweighted|notxml}} | ||
|type | | type = Melee Weapon | ||
|id | | id = ModCounterweighted | ||
|rarity | | rarity = C | ||
|mintier | | mintier = 1 | ||
|tinkerable =yes | | tinkerable = yes | ||
|tinkertier =2 | | tinkertier = 2 | ||
|value | | value = 1.1 | ||
|desc | | difficulty = 1 | ||
| | | complexity = 1 | ||
| empsensitive = no | |||
| powerloadsensitive = no | |||
| realitydistortion = no | |||
| desc = &CCounterweighted: Adds +1-3 to hit. | |||
| gameversion = 2.0.201.114 | |||
}} | }} | ||
{{name|caps}} adds a tier-based [[Melee_combat#Hit_Roll|to-hit bonus]] to a melee weapon. | {{name|caps}} adds a tier-based [[Melee_combat#Hit_Roll|to-hit bonus]] to a melee weapon. | ||
== Eligible | The formula to determine the hit bonus is <math>Ceiling( (Tier + 1) / 3 )</math>.{{Code Reference|class=ModCounterweighted}} | ||
== Eligible Equipment == | |||
{{#cargo_query: | {{#cargo_query: | ||
| tables = Modability=M,ItemsTable=IT,GeneralData=GD | | tables = Modability=M,ItemsTable=IT,GeneralData=GD |