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{{As Of Patch|2.0.200.85}}
{{tocright}}
{{qud look|text={{grammar|text=Gallium veins press against the underside of =pronouns.possessive= crystalline *skin* and gleam warmly. =pronouns.Possessive= body is perfect, and the whole of it is wet with amniotic slick; could =pronouns.subjective= have just now peeled =pronouns.reflexive= off an oil canvas? =verb:Were:afterpronoun= =pronouns.subjective= cast into the material realm by a dreaming, dripping brain? Whatever the embryo, =pronouns.subjective= =verb:are:afterpronoun= now the archetypal *creatureType*; it's all there in impeccable simulacrum: *features*. Perfection is realized.}}}}
{{qud look|text={{grammar|text=Gallium veins press against the underside of =pronouns.possessive= crystalline *skin* and gleam warmly. =pronouns.Possessive= body is perfect, and the whole of it is wet with amniotic slick; could =pronouns.subjective= have just now peeled =pronouns.reflexive= off an oil canvas? =verb:Were:afterpronoun= =pronouns.subjective= cast into the material realm by a dreaming, dripping brain? Whatever the embryo, =pronouns.subjective= =verb:are:afterpronoun= now the archetypal *creatureType*; it's all there in impeccable simulacrum: *features*. Perfection is realized.}}
'''Cherubim''' are a group of powerful tier 8 creatures that can be found roaming Qud, as well as guarding the reliquaries to their respective [[sultan]]s. One cherubim type corresponds to each [[faction]], and the sultans who are allied with such during their time of reign will have their reliquaries guarded by them in the [[Tomb of the Eaters]].
}}
'''Cherubim''' are a class of powerful tier 8 creatures that can be found roaming Qud, as well as guarding the tombs and reliquaries of the [[sultan]]s. There is a variety of cherubim to represent each of the [[Factions that existed during the time of the sultanate|old sultanate-era factions]].


They are normally docile, including when they are found roaming around. However, they will become hostile when provoked or if their sultan's possessions are stolen if they are currently guards. If they are guards, they will also be hostile if the creature does not have the [[Mark of Death]].
In the {{favilink|Tomb of the Eaters}}, each sultan's tomb is guarded by several cherubim of the factions with whom the sultan had favorable relations during their lifetime. Typically, these factions came to be favored by each sultan by playing an important role in their [[sultan histories]]. The cherubim stand watch over the sultan's {{favilink|imperial sarcophagus|sarcophagus}} and {{favilink|sultan reliquary|reliquary}}. These cherubim will typically be neutral to the player so long as the player character bears the [[Mark of Death]] and does not attack them or attempt to disturb the sultan's possessions. Each cherub gains additional abilities based on their aligned sultan's [[sultan theme|themes]], as noted below.
 
Cherubim who are not generated as tomb guards in the Tomb of the Eaters inherit their faction membership from their parent blueprint in <code>ObjectBlueprints.xml</code>, meaning that many cherubim are members of the [[Beasts]] or [[Humanoids]] factions and thus will be hostile to the player.
 
All non-mechanical cherubim have the ability to reheat themselves by 60 degrees per turn if they are ever [[frozen]], and have a 100% chance to reflect projectiles. This reflection is vulnerable to [[EMP]] blasts.


The additional abilities they gain are related to the sultan's theme. All non-mechanical cherubim have the ability to reheat themselves by 60 degrees if they are ever [[frozen]], and have a 100% chance to reflect projectiles.
=== List of Cherubim ===
=== List of Cherubim ===
{{#cargo_query:table=GeneralData=GD
{{#invoke:cargoQuery|main
|fields=CONCAT('{{((}}favilink{{!}}', GD.PlainName, '{{))}}')
| table=GeneralData=GD
|fields={{Favilink format args}}
|where=GD._pageNamespace='0' AND GD.PlainName LIKE '% cherub' AND GD.PlainName NOT LIKE 'mechanical%'
|where=GD._pageNamespace='0' AND GD.PlainName LIKE '% cherub' AND GD.PlainName NOT LIKE 'mechanical%'
| format = ul
| columns = 2
| columns = 2}}
| template = favilink format
| format = ul}}
==Mechanical Cherubim==
==Mechanical Cherubim==
{{qud look|text={{grammar|text=Dials tick and vacuum tubes mantle under synthetic *skin* and inside plastic joints. *features* are wrought from a vast and furcate machinery into the ideal form of the *creatureType*. By the artistry of =pronouns.possessive= construction, =pronouns.subjective= closely =verb:resemble:afterpronoun= =pronouns.possessive= referent, but an exposed cog here and an exhaust valve there betray the truth of =pronouns.possessive= nature. =pronouns.Possessive= movements are short and mimetic; =pronouns.subjective= =verb:inhabit:afterpronoun= the valley between the mountains of life and imagination.}}|title=Mechanical Cherubim}}
{{qud look|text={{grammar|text=Dials tick and vacuum tubes mantle under synthetic *skin* and inside plastic joints. *features* are wrought from a vast and furcate machinery into the ideal form of the *creatureType*. By the artistry of =pronouns.possessive= construction, =pronouns.subjective= closely =verb:resemble:afterpronoun= =pronouns.possessive= referent, but an exposed cog here and an exhaust valve there betray the truth of =pronouns.possessive= nature. =pronouns.Possessive= movements are short and mimetic; =pronouns.subjective= =verb:inhabit:afterpronoun= the valley between the mountains of life and imagination.}}|title=Mechanical Cherubim}}


If the sultan that the cherubim are related to is from the 4th period or later, they will be Mechanical instead. They have slightly different stats than normal cherubim. Mechanical cherubim also will attempt to heat themselves up and reflect projectiles, but they are decreased to 50T and 50% respectively.
If the sultan that the cherubim are related to is from the 4th period or later, they will be Mechanical instead. They have slightly different stats than normal cherubim. Mechanical cherubim also will attempt to heat themselves up by 50° per turn when frozen, and will reflect projectiles 50% of the time.
 
=== List of Mechanical Cherubim ===
=== List of Mechanical Cherubim ===
{{#cargo_query:table=GeneralData=GD
{{#invoke:cargoQuery|main
|fields=CONCAT('{{((}}favilink{{!}}', GD.PlainName, '{{))}}')
| table=GeneralData=GD
|where=GD._pageNamespace='0' AND GD.PlainName LIKE 'mechanical%cherub'
|fields={{Favilink format args}}
| format = ul
|where=GD._pageNamespace='0' AND GD.PlainName LIKE 'mechanical%cherub'
| columns = 2}}
| columns = 2
| template = favilink format
| format = ul}}


== Sultan Theme and Abilities ==
== Sultan Theme and Abilities ==
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! Notes
! Notes
|-
|-
|glass
|{{qud text|&Kglass}}
|{{qud text|glass}}
|{{qud text|glass}}
|• Attacks have a 10% chance to dismember.
|• Attacks have a 10% chance to dismember.
Line 37: Line 46:
|
|
|-
|-
| jewels
|{{qud text|&Mjewels}}
| jeweled
|{{qud text|jeweled}}
| • +10 Ego.
| • +10 [[Ego]].
• Attacks have a small chance to [[Transmute into Gem|transmute opponents into gemstones]].
• Attacks have a small chance to [[Transmute into Gem|transmute opponents into gemstones]].
| There is a 5% chance to to transmute into gemstones. This is [[instant death]], even if the target was a dominated creature.
| There is a 5% chance to to transmute into gemstones. This is [[instant death]], even if the target was a dominated creature.
|-
|-
| stars
|{{qud text|&Ystars}}
| {{qud text|star}}
|{{qud text|star}}
| • [[Light Manipulation]] 10
|• {{favilink|Light Manipulation}} 10
|
|
|-
|-
| time
|{{qud text|&btime}}
| {{qud text|time}}
|{{qud text|time}}
| • [[Temporal Fugue]] 10
|• {{favilink|Temporal Fugue}} 10
|
|
|-
|-
| salt
|{{qud text|&ysalt}}
| {{qud text|salt}}
|{{qud text|salt}}
| • +10 Willpower\n• +100% HP
|• +10 [[Willpower]]
+100% [[HP]]
|
|
|-
|-
| ice
|{{qud text|&Cice}}
| {{qud text|ice}}
|{{qud text|ice}}
| • +100 Cold Resist
|• +100 Cold Resist
• [[Ice Breath]] 10
• [[Ice Breath]] 10
|
|
|-
|-
| scholarship
|{{qud text|&Bscholarship}}
| {{qud text|learned}}
|{{qud text|learned}}
| • +10 Intelligence
|• +10 [[Intelligence]]
• Attacks discharge {{favilink|clockwork beetle|plural}}.
• Attacks discharge {{favilink|clockwork beetle|plural}}.
|
|
|-
|-
| might
|{{qud text|&rmight}}
| {{qud text|mighty}}
|{{qud text|mighty}}
| • +20 Strength
|• +20 [[Strength]]
|
|
|-
|-
| chance
|{{qud text|&mchance}}
| {{qud text|chaotic}}
|{{qud text|chaotic}}
| • Whenever this creature is about to take damage, there's a 25% chance they blink away instead.
|• Whenever this creature is about to take damage, there's a 25% chance they blink away instead.
• Whenever this creature attacks, 50% of the time [[the Fates have their way]].
• Whenever this creature attacks, 50% of the time [[the Fates have their way]].
|
|
|-
|-
| circuitry
|{{qud text|&Wcircuitry}}
| {{qud text|electric}}
|{{qud text|electric}}
| • +100 Electrical Resist
|• +100 Electrical Resist
[[Electrical Generation]] 10
{{favilink|Electrical Generation}} 10
|
|
|-
|-
| travel
|{{qud text|&gtravel}}
| {{qud text|quickened}}
|{{qud text|quickened}}
| • +5 Quickness
|• +5 [[Quickness]]
[[Teleportation]] 10
{{favilink|Teleportation}} 10
|
|
|}
|}
==References==
==References==
{{As of patch inline|2.0.200.85}}
Everything in this page is taken from {{Code Reference|class=CherubimSpawner}}.
Everything in this page is taken from {{Code Reference|class=CherubimSpawner}}.
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