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{{As Of Patch|2.0.201.49}} | {{As Of Patch|2.0.201.49}}__NOTOC__ | ||
Disarming is the action of knocking a weapon out of a creature's hands and onto the ground. | Disarming is the action of knocking a weapon out of a creature's hands and onto the ground. | ||
The following skills | The following skills are capable of disarming creatures: | ||
* [[Disarming Shot]] (pistols) | * [[Disarming Shot]] (pistols) | ||
* [[Flattening Fire]] (rifles) | * [[Flattening Fire]] (rifles) | ||
* [[Swipe]] when | * [[Swipe]] when used with [[Dueling Stance]] (long blades) | ||
== Use Cases == | |||
Disarming is an effective method of obtaining certain targets' weapons. For example, a player or creature can disarm a [[:Category:Turrets|turret]] to obtain the turret's weapon, which would not otherwise be dropped as loot when the turret was destroyed. | |||
== NPCs Capable of Disarming == | == NPCs Capable of Disarming == | ||
{{favilink| | {{#invoke:CargoQuery|main | ||
|q?tables=Characters=C,GeneralData=GD | |||
|q?join=C.ObjectID=GD.ObjectID | |||
|q?fields={{favilink format args}} | |||
|q?where=Skills HOLDS "{{{1|{{#titleparts:Dueling Stance}} }}}" OR Skills HOLDS "{{{1|{{#titleparts:Disarming Shot}} }}}" OR Skills HOLDS "{{{1|{{#titleparts:Flattening Fire}} }}}" AND C._pageNamespace='0' | |||
|q?groupBy=C.ObjectID | |||
|template=favilink format | |||
|format = ul | |||
|default = No creatures have this skill by default.}} | |||
== Alternate Methods of Disarming == | |||
Another viable method of disarming is to [[dismember]] the body part that holds a weapon. For example, a player may disarm a turret by dismembering one or more of the hardpoints which hold its missile weapon, causing the gun to fall to the ground. | |||
== Similar Effects == | == Similar Effects == | ||
{{favilink|pulsed field magnet|plural}} are notable for their [[Magnetic Pulse]] ability, which strips items from players' | {{missing info|The claim that pulsed field magnets can disarm an equipped weapon needs a reference to back it up, if true. In the past, this was not the case - magnets only pulled inventory and not equipped items. (Reference could be added here or else on the Magnetic Pulse page.)}} | ||
* {{favilink|pulsed field magnet|plural}} are notable for their [[Magnetic Pulse]] ability, which strips metallic items from both creatures and players at a distance. This effect can pull and disarm metallic weaponry from players. | |||
* {{favilink|qudzu}} can rust players' or other creatures' equipped items on hit, which causes those items to gain the [[rusted]] status and be forcefully unequipped (but not dropped). | |||
* {{favilink|strip fly|plural}} can steal items (including equipped items) from players and other creatures. |