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{{Modding Info}}{{Modding Topic Prerequisites | Modding:C Sharp Scripting}}[[Category:Modding]] | {{Modding Info}}{{Modding Topic Prerequisites | Modding:C Sharp Scripting}}[[Category:Script Modding]] | ||
Any part can add activated abilities, including mutations, skills, or even equipment (see: Hologram Bracelet and Rocket Skates for examples). All parts add abilities through the same interface. | Any part can add activated abilities, including mutations, skills, or even equipment (see: Hologram Bracelet and Rocket Skates for examples). All parts add abilities through the same interface. | ||
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== Further Reading == | == Further Reading == | ||
You can find the full original source code for FlamingHands.cs at: [[Modding: Creating New Mutations]]. You can also see how any ability was implemented by decompiling your game and looking at the decompiled code. For more information on decompiling your game, see: [[Modding: | You can find the full original source code for FlamingHands.cs at: [[Modding: Creating New Mutations]]. You can also see how any ability was implemented by decompiling your game and looking at the decompiled code. For more information on decompiling your game, see: [[Modding: C Sharp Scripting]]. | ||
{{Modding Navbox}} | {{Modding Navbox}} |