Data:Point-defense laser: Difference between revisions

Jump to navigation Jump to search
Updated by egocarib with game version 2.0.204.52 using QBE v1.0rc2
No edit summary
(Updated by egocarib with game version 2.0.204.52 using QBE v1.0rc2)
 
(21 intermediate revisions by 4 users not shown)
Line 1: Line 1:
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{Item
{{Item
| title = {{Qud text|point-defense laser}}
| title = {{Qud text|point-defense laser}}
| image = pointdefense laser.png
| image = pointdefense laser.png
| overrideimages = {{altimage start}}{{altimage | pointdefense laser identified.png | type = identified}}{{altimage | pointdefense laser unidentified.png | type = unidentified}}{{altimage end}}
| pv = 9
| pv = 9
| maxpv = 9
| maxpv = 9
| damage = 1d10
| damage = 1d10
| av = 0
| av = 0
| weight = 7
| dv = 0
| commerce = 400
| commerce = 400
| ammodamagetypes = Light</br>Heat
| ammodamagetypes = Light</br>Laser
| ismissile = yes
| accuracy = 12
| accuracy = 12
| shots = 1
| shots = 1
| ammoperaction = 1
| chargeused = 100
| chargeused = 100
| chargefunction = Weapon power
| chargefunction = Weapon Power
| id = Point-Defense Laser
| id = Point-Defense Laser
| complexity = 6
| complexity = 6
Line 19: Line 23:
| canbuild = no
| canbuild = no
| candisassemble = yes
| candisassemble = yes
| colorstr = &amp;Y
| colorstr = &amp;c
| renderstr = )
| tilecolors = cr
| extra = {{Extra info|metal = yes}}
| renderstr = \
| inheritingfrom = Item
| extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | metal = yes | flametemperature = 99999 | energyammoloader = yes}}
| inheritingfrom = NaturalWeapon
| unidentifiedimage = pointdefense laser unidentified.png
| unidentifiedname = weird artifact
| unidentifiedaltname = spikey hemisphere
| wornon = Back
| wornon = Back
| supportedmods = MissileWeaponMods,FirearmMods,CommonMods,PistolMods,ElectronicsMods,BeamWeaponMods
| desc = It's a robotic half-eye lidded by a furcate chassis and embellished with antenna lashes. A minuscule barrel pokes out from its pupil and vibrates. The inner lid is articulated, allowing the drone to scan for incoming projectiles and shoot them down.
| desc = It's a robotic half-eye lidded by a furcate chassis and embellished with antenna lashes. A minuscule barrel pokes out from its pupil and vibrates. The inner lid is articulated, allowing the drone to scan for incoming projectiles and shoot them down.
| categories = Items
 
{{Qud shader|rules|{{(}}Weapon Class: Pistol
Accuracy: Low
Spray fire: This item can be fired while adjacent to multiple enemies without risk of the shot going wild.{{)}}}}
| categories = Natural Weapons
| gameversion = 2.0.204.52
}}
}}
Currently intended to be used only by robots with appropriate supporting power systems (such as {{favilink|anomaly extinguisher|plural}}).
<!-- END QBE -->
The {{name}} is usable only by robots with appropriate supporting tracking systems (such as {{favilink|anomaly extinguisher|plural}}). It functions similarly to a {{favilink|point-defense drone}}.


Not usable by the player, even with a {{favilink|biodynamic power plant}}.<ref>[https://bitbucket.org/bbucklew/cavesofqud-public-issue-tracker/issues/1267 Point-Defense Laser development discussion]</ref>
This item is not usable by the player, even if the player has a {{favilink|biodynamic power plant}}.<ref>[https://bitbucket.org/bbucklew/cavesofqud-public-issue-tracker/issues/1267 Point-Defense Laser development discussion]</ref>


== References ==
== References ==
<references />
<references />
19,173

edits

Navigation menu