Fusion power station: Difference between revisions

Jump to navigation Jump to search
168 bytes added ,  21:51, 21 January 2023
Updated by egocarib with game version 2.0.204.52 using QBE v1.0rc2
m (reference)
(Updated by egocarib with game version 2.0.204.52 using QBE v1.0rc2)
 
(7 intermediate revisions by 3 users not shown)
Line 7: Line 7:
| av = 18
| av = 18
| dv = -10
| dv = -10
| ma = 0
| weight = 15000
| weight = 15000
| featureweightinfo = no
| featureweightinfo = no
Line 19: Line 18:
| extra = {{Extra info|weight = 15000 | empsensitive = yes | metal = yes | flyover = no | isoccluding = yes | animatable = yes | chargeproduceelectric = 10000}}
| extra = {{Extra info|weight = 15000 | empsensitive = yes | metal = yes | flyover = no | isoccluding = yes | animatable = yes | chargeproduceelectric = 10000}}
| inheritingfrom = SolidHighTechInstallation
| inheritingfrom = SolidHighTechInstallation
| dynamictable = {{Dynamic object|AnimatableFurniture|Fusion Power Station}}
| unidentifiedname = bizarre contraption
| unidentifiedname = bizarre contraption
| unidentifiedaltname = bizarre contraption
| unidentifiedaltname = bizarre contraption
Line 28: Line 28:
| desc = Bits of tiny matter are smashed together behind the lune of a chrome cylinder, and the heat is used to pump electricity downgrid.
| desc = Bits of tiny matter are smashed together behind the lune of a chrome cylinder, and the heat is used to pump electricity downgrid.
| categories = Machinery
| categories = Machinery
| gameversion = 2.0.202.104
| gameversion = 2.0.204.52
}}
}}
<!-- END QBE -->
<!-- END QBE -->
{{name|pluralcaps}} are stable fusion-based electrical power generators. Each {{name}} can generate up to 10,000 charge on an electrical grid per turn.{{Code Reference|class=ElectricalPowerTransmission}}
{{name|pluralcaps}} are stable fusion-based electrical power generators. Each {{name}} can transmit up to 10,000 charge on an electrical grid per turn.{{Code Reference|class=ElectricalPowerTransmission}} Its fusion reactor generates 1,000 charge per turn.{{Code Reference|class=FusionReactor}}


6 {{name|plural}} can be found in {{favilink|Grit Gate}}<ref><code>GritGate.rpm</code></ref>, 22 {{name|plural}} can be found within the {{favilink|Tomb of the Eaters}}<ref><code>Catacombs-CrematoryAccessCorridor_N.rpm</code>, <code>Catacombs-CrematoryAccessCorridor_S.rpm</code>, <code>ColumbariumN.rpm</code>, <code>ColumbariumS.rpm</code>, <code>CrematoryMachineRoom.rpm</code>, <code>IndustrialFanRow_5_N.rpm</code>, <code>IndustrialFanRow_5_S.rpm</code>, <code>IndustrialFanRow_9_N.rpm</code>, <code>IndustrialFanRow_9_S.rpm</code></ref>, and 1 can be found in the {{favilink|Yd Freehold}} undervillage.<ref><code>YdFreehold.rpm</code></ref>
6 {{name|plural}} can be found in {{favilink|Grit Gate}}<ref><code>GritGate.rpm</code></ref>, 22 {{name|plural}} can be found within the {{favilink|Tomb of the Eaters}}<ref><code>Catacombs-CrematoryAccessCorridor_N.rpm</code>, <code>Catacombs-CrematoryAccessCorridor_S.rpm</code>, <code>ColumbariumN.rpm</code>, <code>ColumbariumS.rpm</code>, <code>CrematoryMachineRoom.rpm</code>, <code>IndustrialFanRow_5_N.rpm</code>, <code>IndustrialFanRow_5_S.rpm</code>, <code>IndustrialFanRow_9_N.rpm</code>, <code>IndustrialFanRow_9_S.rpm</code></ref>, and 1 can be found in the {{favilink|Yd Freehold}} undervillage.<ref><code>YdFreehold-under.rpm</code></ref>


== Objects That Run on Electrical Power ==
== Objects That Run on Electrical Grid Power ==
{{#cargo_query:
{{#cargo_query:
| tables = ArtifactData
| tables = ArtifactData
19,173

edits

Navigation menu