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m (add powerloadsensitive) |
EveryZig314 (talk | contribs) m (Added note about flaming and freezing) |
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{{disambig hatnote|This page describes the '''Flaming''' item mod. For a more general usage of the term, see [[Flaming (disambiguation)]].}} | {{disambig hatnote|This page describes the '''Flaming''' item mod. For a more general usage of the term, see [[Flaming (disambiguation)]].}} | ||
{{Mod | {{Mod | ||
|title | | title = {{qud text|&Rflaming|notxml}} | ||
|type | | type = Melee Weapon | ||
|id | | id = ModFlaming | ||
|rarity | | rarity = U | ||
|tinkerable =yes | | tinkerable = yes | ||
|canautotinker = no | | canautotinker = no | ||
|tinkertier =2 | | tinkertier = 2 | ||
|powerloadsensitive = yes | | difficulty = 1 | ||
|value | | complexity = 1 | ||
|desc | | powerloadsensitive = yes | ||
| | | empsensitive = yes | ||
| realitydistortion = no | |||
| chargeused = 10 | |||
| value = 1.2 | |||
| desc = &CFlaming: When powered, this weapon deals an additional ((Tier * 0.8) - (Tier * 1.2)) heat damage on hit. | |||
| gameversion = 2.0.201.114 | |||
}} | }} | ||
{{name}} is a weapon mod that adds extra damage that does not need to penetrate in order to deal damage. On hit, the struck object's [[temperature]] will also increase by (2 * Tier)d8. Enemies slain with flaming weapons will often be turned to [[ | {{name|caps}} is a weapon mod that adds extra damage that does not need to penetrate in order to deal damage. On hit, the struck object's [[temperature]] will also increase by (2 * Tier)d8. Enemies slain with flaming weapons will often be turned to {{favilink|Ashes}} (an effect which is not canceled out by also making the weapon freezing). Adding this to a weapon causes it to become [[EMP sensitive]] and use up 10 charge per melee hit.{{Code Reference|class=ModFlaming}} | ||
== Eligible Equipment == | |||
{{#cargo_query: | |||
| tables = Modability=M,ItemsTable=IT,GeneralData=GD | |||
| join on = M.JoinKey=IT.JoinKey,M.JoinKey=GD.JoinKey | |||
| fields = CONCAT('{{(}}favilink id{{!}}',M.ObjectID,'{{)}}')=Item, | |||
CASE WHEN GD.Tier <> 0 THEN COALESCE(GD.Tier,1) ELSE 1 END=Tier, | |||
CONCAT('{{(}}Heart{{)}}', CASE WHEN GD.Tier <> 0 AND COALESCE(GD.Tier,1) > 2 | |||
THEN | |||
CONCAT('{{(}}dice tooltip{{!}}', | |||
ROUND((CASE WHEN GD.Tier <> 0 THEN COALESCE(GD.Tier,1) ELSE 1 END)*0.8,0),'-', | |||
ROUND((CASE WHEN GD.Tier <> 0 THEN COALESCE(GD.Tier,1) ELSE 1 END)*1.2,0),'{{)}}') | |||
ELSE | |||
ROUND((CASE WHEN GD.Tier <> 0 THEN COALESCE(GD.Tier,1) ELSE 1 END)*0.8,0) | |||
END)=Heat Damage on Hit, | |||
CONCAT('{{(}}qud text{{!}}&R+ {{(}}dice tooltip{{!}}',(CASE WHEN GD.Tier <> 0 THEN COALESCE(GD.Tier,1) ELSE 1 END)*2,'d8{{)}}°{{)}}')=Temperature on Hit | |||
| where = M.SupportedMods HOLDS 'WeaponMods' | |||
| order by = (CASE WHEN GD.Tier <> 0 THEN COALESCE(GD.Tier,1) ELSE 1 END) DESC,GD.PlainName | |||
| format = table | |||
| limit = 999 | |||
}} | |||
{{references|2.0.201.114}} | |||
{{Mod Navbox}} | {{Mod Navbox}} |
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