298
edits
(add empsensitive and chargeused) |
mNo edit summary |
||
(5 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
{{disambig hatnote|This page describes the '''Electrified''' item mod. For a more general usage of the term, see [[Electrical (disambiguation)]].}} | {{disambig hatnote|This page describes the '''Electrified''' item mod. For a more general usage of the term, see [[Electrical (disambiguation)]].}} | ||
{{Mod | {{Mod | ||
|title | | title = {{qud text|&Welectrified|notxml}} | ||
|type | | type = Melee Weapon | ||
|id | | id = ModElectrified | ||
|rarity | | rarity = U | ||
|tinkerable =yes | | tinkerable = yes | ||
|canautotinker = no | | canautotinker = no | ||
|tinkertier =2 | | tinkertier = 2 | ||
|powerloadsensitive = yes | | chargeused = 10 | ||
|empsensitive = yes | | difficulty = 1 | ||
| | | complexity = 1 | ||
|value | | powerloadsensitive = yes | ||
|desc | | empsensitive = yes | ||
| realitydistortion = no | |||
| value = 1.2 | |||
| desc = &CElectrified: When powered, this weapon deals an additional (Tier - (Tier * 3 / 2)) electrical damage on hit. | |||
}} | }} | ||
{{name|caps}} is a weapon mod that adds extra damage that does not | {{name|caps}} is a weapon mod that adds extra damage that is applied to targets on hit, even if the weapon does not [[PV|penetrate]] the target's armor. Adding this to a weapon causes it to become [[EMP sensitive]] and use up 10 charge per melee hit. Electricity from this weapon's strikes causes 'Electric' and 'Shock' [[Damage#Electrical|damage]] and can arc to nearby adjacent creatures and objects.{{Code Reference|class=ModElectrified}} Higher-tier weapons with this mod will have higher "voltage" potential, which allows them to chain to a greater number of surrounding enemies and objects. An attack can chain from the initially hit enemy up to '''Voltage - 1''' times.{{Code Reference|class=Physics|method=ApplyDischarge}} | ||
== Eligible | == Eligible Equipment == | ||
{{#cargo_query: | {{#cargo_query: | ||
| tables = Modability=M,ItemsTable=IT,GeneralData=GD | | tables = Modability=M,ItemsTable=IT,GeneralData=GD |