Electrified: Difference between revisions

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213 bytes added ,  03:06, 18 May 2023
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{{disambig hatnote|This page describes the '''Electrified''' item mod. For a more general usage of the term, see [[Electrical (disambiguation)]].}}
{{disambig hatnote|This page describes the '''Electrified''' item mod. For a more general usage of the term, see [[Electrical (disambiguation)]].}}
{{Mod
{{Mod
|title     ={{qud text|&Welectrified|notxml}}
| title             = {{qud text|&Welectrified|notxml}}
|type       =Melee Weapon
| type               = Melee Weapon
|id         =ModElectrified
| id                 = ModElectrified
|rarity     =U
| rarity             = U
|tinkerable =yes
| tinkerable         = yes
|canautotinker = no
| canautotinker     = no
|tinkertier =2
| tinkertier         = 2
|powerloadsensitive = yes
| chargeused        = 10
|empsensitive = yes
| difficulty        = 1
|chargeused = 10
| complexity        = 1
|value     =1.2
| powerloadsensitive = yes
|desc       =&CElectrified: When powered, this weapon deals an additional (Tier - (Tier * 3 / 2)) electrical damage on hit.
| empsensitive       = yes
|difficulty = 1
| realitydistortion  = no
|complexity = 1
| value             = 1.2
| desc               = &CElectrified: When powered, this weapon deals an additional (Tier - (Tier * 3 / 2)) electrical damage on hit.
}}
}}
{{name|caps}} is a weapon mod that adds extra damage that does not require to penetrate in order to deal damage. Adding this to a weapon causes it to become [[EMP sensitive]] and use up 10 charge per melee hit. Electricity from this weapon's strikes causes 'Electric' and 'Shock' damage and can arc to nearby adjacent creatures and objects.{{Code Reference|class=ModElectrified}} Higher tier weapons with this mod will have higher "voltage" potential, which allows them to chain to a greater number of surrounding enemies and objects. An attack can chain from the initially hit enemy up to '''Voltage - 1''' times.{{Code Reference|class=Physics|method=ApplyDischarge}}
{{name|caps}} is a weapon mod that adds extra damage that is applied to targets on hit, even if the weapon does not [[PV|penetrate]] the target's armor. Adding this to a weapon causes it to become [[EMP sensitive]] and use up 10 charge per melee hit. Electricity from this weapon's strikes causes 'Electric' and 'Shock' [[Damage#Electrical|damage]] and can arc to nearby adjacent creatures and objects.{{Code Reference|class=ModElectrified}} Higher-tier weapons with this mod will have higher "voltage" potential, which allows them to chain to a greater number of surrounding enemies and objects. An attack can chain from the initially hit enemy up to '''Voltage - 1''' times.{{Code Reference|class=Physics|method=ApplyDischarge}}


== Eligible Items ==
== Eligible Equipment ==
{{#cargo_query:
{{#cargo_query:
   | tables = Modability=M,ItemsTable=IT,GeneralData=GD
   | tables = Modability=M,ItemsTable=IT,GeneralData=GD

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