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(Specify that charge does not *set* shield slam on cooldown either) |
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Shield Slam grants the "Shield Slam" activated ability, which can only be used on adjacent targets while the user has a shield equipped. Creatures who are hit by Shield Slam must make a [[Strength]] [[save]] to "resist" being slammed, in which case nothing will happen. Failing this save will cause the creature to be knocked [[prone]] and take bludgeoning damage.{{Code Reference|namespace=XRL.World.Parts.Skill|class=Shield_Slam|method=Slam|name=Slam}} | Shield Slam grants the "Shield Slam" activated ability, which can only be used on adjacent targets while the user has a shield equipped. Creatures who are hit by Shield Slam must make a [[Strength]] [[save]] to "resist" being slammed, in which case nothing will happen. Failing this save will cause the creature to be knocked [[prone]] and take bludgeoning damage.{{Code Reference|namespace=XRL.World.Parts.Skill|class=Shield_Slam|method=Slam|name=Slam}} | ||
If the user's shield is modified with [[spiked]], Shield Slam will deal additional damage equal to the user's Strength modifier, and will deal stabbing damage rather than bludgeoning. Additionally, Shield Slam will cause targets to begin [[bleeding]], taking {{Heart}}{{dice tooltip|1d2}} damage every round. This bleeding will have an initial [[Toughness]] [[save]] difficulty of '''20 + the user's shield's AV value'''.<ref name="Slam"/> | If the user's shield is modified with [[spiked]], Shield Slam will deal additional damage equal to the user's Strength modifier, and will deal stabbing damage rather than bludgeoning. Additionally, Shield Slam will cause targets to begin [[bleeding]], taking {{Heart}}{{dice tooltip|1d2}} damage every round. This bleeding will have an initial [[Toughness]] [[save]] difficulty of '''20 + the user's shield's {{AV}}AV value'''.<ref name="Slam"/> | ||
Creatures who possess Shield Slam and use | Creatures who possess Shield Slam and use [[Charge]] will automatically use Shield Slam against targets they charge, provided they have a shield equipped. This will occur even if Shield Slam is on cooldown, and will not set Shield Slam on cooldown.{{Code Reference|namespace=XRL.World.Parts.Skill|class=Shield_Slam|method=FireEvent}} | ||
If the user is wielding more than one shield, the one with the highest AV is used.{{Code Reference|namespace=XRL.World.Parts.Skill|class=Shield_Slam|method=CheckShield}} | If the user is wielding more than one shield, the one with the highest {{AV}}AV is used.{{Code Reference|namespace=XRL.World.Parts.Skill|class=Shield_Slam|method=CheckShield}} | ||
== Formulas == | == Formulas == | ||
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== Ability Cooldown == | == Ability Cooldown == | ||
{{willpower cooldown table | 40 }} | {{willpower cooldown table | 40 }} | ||
== Available Shields == | |||
{{Excerpt|Shield#Available Shields}} | |||
{{Factions that teach the skill}} | |||
{{Creatures with the skill}} | |||
== Tips == | == Tips == | ||
{{Opinion}} | {{Opinion}} | ||
Knocking targets prone on top of {{Favilink|black ooze}}, {{Favilink|brown sludge}}, and {{Favilink|green goo}} has the same effects on other creatures as on the player.{{References|2.0.201.84}} | Knocking targets prone on top of {{Favilink|black ooze}}, {{Favilink|brown sludge}}, and {{Favilink|green goo}} has the same effects on other creatures as on the player. | ||
{{References|2.0.201.84}} | |||
{{Skills | {{Skills Navbox}} |
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