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{{Mod | {{Mod | ||
| title | | title = {{qud text|&rnav|notxml}} | ||
| type | | type = Eyewear, Exoskeleton | ||
| id | | id = ModNav | ||
| rarity | | rarity = R | ||
| mintier | | mintier = 1 | ||
| tinkerable =yes | | tinkerable = yes | ||
| tinkertier =3 | | canautotinker = no | ||
| value | | tinkertier = 3 | ||
| desc | | value = 1.5 | ||
| | | powerloadsensitive = no | ||
| empsensitive = yes | |||
| realitydistortion = no | |||
| chargeused = 1 | |||
| desc = &CNav: When powered and booted up, this item enhances navigation. | |||
| difficulty = 1 | |||
| complexity = 2 | |||
}} | }} | ||
{{name}} is | The {{name}} mod grants bonuses to navigation on the [[world map]]. It is an [[EMP sensitive]] mod that is applicable to any [[:Category:Eyewear|eyewear]] or to {{favilink|powered exoskeleton|plural}}. | ||
If the tier of the item is less than 5, the [[Boot sequence|boot time]] will be its Tier. Else, the boot time will be 5 - (Tier/2) turns. There is a minimum boot time of 2 turns. | If the tier of the item is less than 5, the [[Boot sequence|boot time]] will be its Tier. Else, the boot time will be '''5 - (Tier/2)''' turns. There is a minimum boot time of 2 turns.{{Code Reference|class=ModNav|name=ModNav}} | ||
==Effects== | ==Effects== | ||
This navigation bonus from this mod can | This navigation bonus from this mod can be applied only once. This can stack with {{favilink|compass bracelet}}, but wearing another {{name}} modded item will not stack. <ref><code>XRL.World.Parts.NavigationBonus</code></ref><ref name="ModNav" /> | ||
* - | * '''-(Tier * 3 + 20)%''' to get lost | ||
* +(Tier * 2 + 15)% to get interesting encounters on the overmap | * '''+(Tier * 2 + 15)%''' to get interesting encounters on the overmap | ||
* +(Tier * 2 + 15)% faster movement on the world map | * '''+(Tier * 2 + 15)%''' faster movement on the world map | ||
* The chance to find interesting encounters is a modifier on the base 10% chance. So +29% from nav-modded interpolators results in a 12.9% to find an interesting encounter | |||
== | == Eligible Equipment == | ||
< | {{#cargo_query: | ||
| tables = Modability=M,GeneralData=GD,ItemsTable=IT | |||
| join on = M.JoinKey=GD.JoinKey,M.JoinKey=IT.JoinKey | |||
| fields = CONCAT('{{(}}favilink id{{!}}',M.ObjectID,'{{)}}')=Item, | |||
GD.Tier, | |||
CONCAT('{{(}}qud text{{!}}- ',GD.Tier * 3 + 20,'%{{)}}')=Chance to Get Lost, | |||
CONCAT('{{(}}qud text{{!}}+ ',GD.Tier * 2 + 15,'%{{)}}')=Chance for Interesting Encounters, | |||
CONCAT('{{(}}qud text{{!}}+ ',GD.Tier * 2 + 15,'%{{)}}')=World Map Movement Speed, | |||
| where = M.SupportedMods HOLDS 'EyewearMods' OR M.SupportedMods HOLDS 'ExoskeletonMods' | |||
| order by = GD.Tier DESC,GD.PlainName | |||
| format = table | |||
}} | |||
== Compute Power == | |||
[[Compute power]] increases the effectiveness of the {{name}} mod by 1 tier per 10 compute power. However for the increase chance to find interesting encounters this is applies to the base 10% and rounded down. The actual effective encounter chance modification is as below. | |||
{| class="wikitable" | |||
! Tier + Compute/10 !! Chance to find an interesting encounter | |||
|- | |||
| 1-2 || 11% | |||
|- | |||
| 3-7 || 12% | |||
|- | |||
| 8-12 || 13% | |||
|- | |||
| 13-17 || 14% | |||
|- | |||
| 18-22 || 15% | |||
|- | |||
| 23-27 || 16% | |||
|} | |||
<small>The {{favilink|Precinct Navigator}} and [[Wayfaring]] Wilderness Lore skills increase this by +10% each</small> | |||
{{references|2.0.201.114}} | |||
{{Mod Navbox}} | {{Mod Navbox}} |
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