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[[{{gamename}}]] contains | [[{{gamename}}]] contains {{#cargo_query:table=Factions | ||
|fields=COUNT(*) | |||
|where=IsVisible='1' AND _pageNamespace <> '10' AND _pageNamespace <>'2' | |||
}} '''factions''' that are persistent across playthroughs, as well as many other procedurally generated factions that are unique to each playthrough, such as [[sultan cult]] factions and [[Village#Procedurally_Generated_Villages|village]] factions. The [[NPCs]] of Qud belong to various factions and have varying starting [[reputation]] with the player character. Based on these reputations and individual creature demeanor, some will attack on sight, while others will remain neutral unless provoked. | |||
==Reputation== | |||
{{main|Reputation}} | |||
* {{#vardefineecho:hostile|{{qud text|&RHostile|notxml}}}}- Actively trying to attack the player. Cannot be spoken to for water rituals or conversations. | |||
* {{#vardefineecho:neutral|{{qud text|&YNeutral|notxml}}}}- Has no major feeling either way. Will become hostile if purposefully struck. | |||
* {{#vardefineecho:friendly|{{qud text|&GFriendly|notxml}}}}- If the creature that the faction is friendly to is attacked, all members will turn hostile towards the attacker. | |||
{|class ="wikitable" | |||
!rowspan = "2" | Reputation | |||
! colspan = "3" | Demeanor | |||
!rowspan="2" | Other | |||
|- | |||
!Docile | |||
!Neutral | |||
!Aggressive | |||
|- | |||
| ≤{{Player reputation color|-600}} | |||
| {{#var:hostile}} | |||
| {{#var:hostile}} | |||
| {{#var:hostile}} | |||
| | |||
|- | |||
| {{Player reputation color|-599}} to {{Player reputation color|-250}} | |||
| {{#var:neutral}} | |||
|{{#var:hostile}} | |||
|{{#var:hostile}} | |||
| | |||
|- | |||
| {{Player reputation color|-249}} to {{Player reputation color|249}} | |||
| {{#var:neutral}} | |||
| {{#var:neutral}} | |||
| {{#var:hostile}} | |||
| Neutral demeanors will also be hostile in [[Holy Place]]s | |||
|- | |||
| {{Player reputation color|250}} to {{Player reputation color|599}} | |||
| {{#var:friendly}} | |||
| {{#var:friendly}} | |||
| {{#var:friendly}} | |||
| Creatures that can be pet will be allowed to be pet | |||
|- | |||
| ≥{{Player reputation color|600}} | |||
| {{#var:friendly}} | |||
| {{#var:friendly}} | |||
| {{#var:friendly}} | |||
|} | |||
== Water Ritual == | |||
{{main|Water Ritual}} | |||
The [[water ritual]] can be initiated with most non-hostile legendary creatures via the dialogue box and is one of the primary ways of manipulating [[reputation]]. Killing a creature you have initiated the water ritual with will cause you character to become an [[oathbreaker]], giving them -100 to -200 reputation with every faction. | |||
===Main Choices=== | |||
{|class="wikitable" | |||
!Option | |||
!Cost | |||
!Result | |||
|- | |||
|{{qud text|I have a secret to share with you.}} | |||
| +50 | |||
| Give any [[secret]] that the faction is interested in finding. | |||
|- | |||
|{{qud text|I have some gossip that may interest you.}} | |||
| +100 | |||
| Give any [[gossip]] that the faction is interested in hearing. | |||
|- | |||
|{{qud text|Share a secret with me, water-sib.}} | |||
| -50 | |||
| The creature shares a secret that their faction is interested in sharing. | |||
|- | |||
|{{qud text|I would ask you to join me, water-sib.}} | |||
| -(12 * (Creature's Level - Player's Level) + 200) or 50, whichever is higher | |||
| Recruits that creature to be your follower. Unlike [[Beguiling]] or [[Proselytize]], the player character can have an infinite number of concurrent followers through this method. | |||
|- | |||
|{{qud text|Live and drink, water-sib. }} | |||
| 0 | |||
| Ends the water ritual. | |||
|} | |||
== List of Factions == | == List of Factions == | ||
{{#cargo_query:table=Factions|fields=_pageName=Faction, BasePlayerReputation=Initial Player Reputation,WaterRitualSkill=Skill Taught,WaterRitualRecipe=Recipe Taught,WaterRitualLiquid=Water Ritual Liquid|where=IsVisible="1"|format=dynamic table|rows per page=20|intro=A list of all visible factions:}} | {{#cargo_query:table=Factions | ||
|fields=CONCAT('[[:',_pageName,'|',PlainName,']]')=Faction, CONCAT('{{((}}Player reputation color{{!}}',BasePlayerReputation,'{{))}}')=Initial Player Reputation,WaterRitualSkill=Skill Taught,WaterRitualRecipe=Recipe Taught,WaterRitualLiquid=Water Ritual Liquid,SellInterests=Shares Secrets About,BuyInterests=Interested In Learning | |||
|where=IsVisible="1" AND _pageNamespace <> '10' AND _pageNamespace <> '2' | |||
|hidden fields=Water Ritual Liquid,Recipe Taught | |||
|format=dynamic table | |||
|rows per page=20 | |||
|intro=A list of all visible factions that are persistent across playthroughs (click headers to sort ascending/decending):</br> | |||
}} | |||
[[Category:Concepts]] | |||
==Hidden Factions== | |||
{{Missing info|What does it mean for a faction to be a child of another? Which factions are children of which other factions?}} | |||
There are also factions that are ordinarily hidden from the player in-game, but visible factions are children of these factions. Because they were not intended to be encountered in game, they are not water ritualable. | |||
[[ | {{#cargo_query:table=Factions | ||
|fields=CONCAT('[[:',_pageName,'|', PlainName,']]')=Faction, CONCAT('{{((}}Player reputation color{{!}}',BasePlayerReputation,'{{))}}')=Initial Player Reputation|where=IsVisible='0' AND _pageNamespace <> '10' AND _pageNamespace <> '2' | |||
|format=dynamic table | |||
|rows per page=20 | |||
|intro=A list of all visible factions (click headers to sort ascending/decending):</br>}} |
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