Goatfolk yurtwarden: Difference between revisions

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Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
imported>Trashmonks
(Updated by egocarib with game version 2.0.201.48 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(17 intermediate revisions by 5 users not shown)
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{As Of Patch|2.0.201.48}}
{{Character
{{Character
| title = {{Qud text|goatfolk yurtwarden}}
| title = {{Qud text|goatfolk yurtwarden}}
Line 7: Line 6:
| hp = 30
| hp = 30
| av = 6
| av = 6
| dv = 8
| dv = 12
| ma = 3
| ma = 5
| weight = 200
| marange = 2+1d5
| weight = 201
| featureweightinfo = no
| featureweightinfo = no
| id = Goatfolk Yurtwarden
| id = Goatfolk Yurtwarden
| tier = 3
| tier = 3
| colorstr = &amp;R
| colorstr = &amp;R
| tilecolors = Rw
| renderstr = g
| renderstr = g
| corpse = {{ID to name|Goatfolk Corpse}}
| corpse = Goatfolk Corpse
| corpsechance = 5
| corpsechance = 5
| role = Artillery
| role = Artillery
| extra = {{Extra info|weight = 200}}
| extra = {{Extra info|weight = 201 | bodytype = Humanoid}}
| inheritingfrom = Goatfolk
| inheritingfrom = Goatfolk
| dynamictable = {{Dynamic object|Goatfolk|Goatfolk Yurtwarden}} </br>{{Dynamic object|Jungle_Creatures|Goatfolk Yurtwarden}} </br>{{Dynamic object|Ruins_Creatures|Goatfolk Yurtwarden}}
| dynamictable = {{Dynamic object|Goatfolk|Goatfolk Yurtwarden}} </br>{{Dynamic object|Jungle_Creatures|Goatfolk Yurtwarden}} </br>{{Dynamic object|Ruins_Creatures|Goatfolk Yurtwarden}}
| quickness = 100
| quickness = 100
| movespeed = 100
| movespeed = 100
| strength = 16+1d3+3d2+1
| strength = 16+1d3+3d2
| agility = 14+1d3+3d1+2
| agility = 14+1d3+3d1
| toughness = 16+1d3+3d2
| toughness = 16+1d3+3d2
| intelligence = 7+1d3+3d2-1+1
| intelligence = 7+1d3+3d2-1
| willpower = 7+1d3+3d2-1+2
| willpower = 7+1d3+3d2-1
| ego = 7+1d3+3d2-1+1
| ego = 7+1d3+3d2-1
| strengthmult = 1.25
| agilitymult = 1.5
| intelligencemult = 1.25
| willpowermult = 1.5
| egomult = 1.25
| acid = 0
| acid = 0
| electric = 0
| electric = 0
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| faction = {{creature faction|{{FactionID to name|Goatfolk}}|100}}
| faction = {{creature faction|{{FactionID to name|Goatfolk}}|100}}
| demeanor = neutral
| demeanor = neutral
| inventory = {{inventory|Desert Rifle|1|no|100}}{{inventory|Lead Slug|16|no|100}}{{inventory|Goatfolk_Horns|1|no|100}}
| inventory = {{inventory|Desert Rifle|1|no|100|no}}{{inventory|Lead Slug|16|no|100|no}}{{inventory|Goatfolk_Horns|1|no|100|no}}{{inventory|HumanoidEquipment|*|no|100|yes}}
| skills = {{SkillID to name|Endurance}} </br>{{SkillID to name|Shield}}
| skills = {{SkillID to name|Endurance}} </br>{{SkillID to name|Shield}}
| mutations = {{creature mutation|{{MutationID to name|DarkVision}}|6|13}}
| mutations = {{creature mutation|{{MutationID to name|DarkVision}}|6|16}}
| desc = A braid of roasted frogskin stretches taut over =pronouns.possessive= swollen pectorals and fastens a satchel to =pronouns.possessive= hip. =pronouns.Possessive= hooves are stained with Naphtaali blood. Spittle flies from =pronouns.possessive= bleating mouth into a tuft of hair beneath =pronouns.possessive= chin.
| desc = A braid of roasted frogskin stretches taut over =pronouns.possessive= swollen pectorals and fastens a satchel to =pronouns.possessive= hip. =pronouns.Possessive= hooves are stained with an unclassified mixture of blood, and spittle flies from =pronouns.possessive= bleating mouth into a tuft of scraggle chin-hair.
| categories = Goatfolk
| categories = Goatfolk
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
{{No Description}}
A {{name}} is a type of [[:Category:Goatfolk (faction)|goatfolk]] armed with a {{favilink|Issachar rifle}} and {{favilink|lead slug|plural}}.
{{Creature Navbox|Goatfolk|uniquecommon}}
 
They can be found in the {{favilink|jungle}}, usually alongside a group of other [[:Category:Goatfolk (faction)|goatfolk]] led by a {{favilink|Goatfolk shaman}}.
 
==Tips==
{{Opinion}}
* Due to the power and accuracy of their {{favilink|Issachar rifle|plural}}, they are able to effectively fight at long range, meaning the player will likely be shot many times if trying to approach them directly. It is thus often better to attempt to ambush them, or to fight them with a ranged weapon.
* Their ranged abilities are strongly mitigated by the {{favilink|jungle|possessive}} dense foliage blocking line-of-sight until they are right next to their target.
* They are generally a lesser threat than many of the other Goatfolk they will appear alongside, especially the {{favilink|Goatfolk sower|plural}}.
{{Creature Navbox Goatfolk}}


[[Category:Goatfolk]]
[[Category:Goatfolk]]
19,173

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