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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | |||
{{Character | {{Character | ||
| title = {{Qud text|horned chameleon}} | | title = {{Qud text|horned chameleon}} | ||
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| lv = 5 | | lv = 5 | ||
| hp = 11 | | hp = 11 | ||
| av = | | av = 2 | ||
| dv = | | dv = 10 | ||
| ma = | | ma = -1 | ||
| marange = -3+1d2 | |||
| weight = 201 | |||
| featureweightinfo = no | |||
| id = Horned Chameleon | |||
| tier = 1 | |||
| colorstr = &y | | colorstr = &y | ||
| tilecolors = yw | |||
| renderstr = r | | renderstr = r | ||
| corpse = Horned Chameleon Corpse | |||
| corpse = | |||
| corpsechance = 20 | | corpsechance = 20 | ||
| role = Lurker | | role = Lurker | ||
| extra = {{Extra info|weight = 201 | bodytype = Quadruped}} | |||
| inheritingfrom = BaseReptile | |||
| dynamictable = {{Dynamic object|DesertCanyon_Creatures|Horned Chameleon}} </br>{{Dynamic object|Flowerfields_Creatures|Horned Chameleon}} </br>{{Dynamic object|Hills_Creatures|Horned Chameleon}} </br>{{Dynamic object|Jungle_Creatures|Horned Chameleon}} | |||
| quickness = 100 | |||
| movespeed = 100 | |||
| strength = 16 | | strength = 16 | ||
| agility = 16+1d3+1d3 | | agility = 16+1d3+1d3 | ||
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| cold = -25 | | cold = -25 | ||
| heat = 0 | | heat = 0 | ||
| faction = {{creature faction|{{ | | xpvalue = 125 | ||
| desc = | | xptier = 1 | ||
| faction = {{creature faction|{{FactionID to name|Unshelled Reptiles}}|100}} | |||
| demeanor = neutral | |||
| inventory = {{inventory|Chameleon_Bite|1|no|100|no}} | |||
| mutations = {{creature mutation|{{MutationID to name|Horns}}|1|9}} </br>{{creature mutation|{{MutationID to name|DarkVision}}|4|9}} | |||
| desc = Minuscule skin crystals shift and sort light to pattern match whatever is outside the body boundary. A narrow bone extrudes from =pronouns.possessive= head. | |||
| categories = Reptiles | |||
| gameversion = 2.0.206.57 | |||
}} | }} | ||
<!-- END QBE --> | |||
A {{name}} is a creature encountered in many different biomes. It has the unique ability to change its color based on its surroundings. | |||
When first spawned, a horned chameleon will be {{qud text|&ybright grey}} with {{qud text|&wbrown}} stripes. From then on, every time it enters a new tile, it will assume the primary and secondary colors of a random object in an adjacent tile, including walls and structural objects, creatures, and items on the ground. If the chameleon moves into a tile which has no adjacent objects to draw color from, it will continue to assume its most recent color change until it encounters a new object to mimic.{{Code Reference|namespace=XRL.World.Parts|class=Mimic}} | |||
Horned chameleons possess the {{favilink|Horns}} mutation at mutation level 1, with grants them a horn on their head that deals {{Heart}}{{dice tooltip|2d3}} damage and can cause [[bleeding]]. They also possess a {{favilink|bite}} on their face that deals {{Heart}}{{dice tooltip|1d4}} damage.<ref><code>ObjectBlueprints.xml</code></ref> | |||
== References == | |||
<references/> | |||
{{Creature Navbox|Unshelled reptiles}} | |||
[[Category:Reptiles]] | [[Category:Reptiles]] | ||
[[Category:Wants Alternate Sprites]] |