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| ma = -1 | | ma = -1 | ||
| marange = -3+1d2 | | marange = -3+1d2 | ||
| weight = | | weight = 201 | ||
| featureweightinfo = no | | featureweightinfo = no | ||
| id = Horned Chameleon | | id = Horned Chameleon | ||
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| corpsechance = 20 | | corpsechance = 20 | ||
| role = Lurker | | role = Lurker | ||
| extra = {{Extra info|weight = | | extra = {{Extra info|weight = 201 | bodytype = Quadruped}} | ||
| inheritingfrom = BaseReptile | | inheritingfrom = BaseReptile | ||
| dynamictable = {{Dynamic object| | | dynamictable = {{Dynamic object|DesertCanyon_Creatures|Horned Chameleon}} </br>{{Dynamic object|Flowerfields_Creatures|Horned Chameleon}} </br>{{Dynamic object|Hills_Creatures|Horned Chameleon}} </br>{{Dynamic object|Jungle_Creatures|Horned Chameleon}} | ||
| quickness = 100 | | quickness = 100 | ||
| movespeed = 100 | | movespeed = 100 | ||
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| faction = {{creature faction|{{FactionID to name|Unshelled Reptiles}}|100}} | | faction = {{creature faction|{{FactionID to name|Unshelled Reptiles}}|100}} | ||
| demeanor = neutral | | demeanor = neutral | ||
| inventory = {{inventory|Chameleon_Bite|1|no|100}} | | inventory = {{inventory|Chameleon_Bite|1|no|100|no}} | ||
| mutations = {{creature mutation|{{MutationID to name|Horns}}|1|9}} </br>{{creature mutation|{{MutationID to name|DarkVision}}|4|9}} | | mutations = {{creature mutation|{{MutationID to name|Horns}}|1|9}} </br>{{creature mutation|{{MutationID to name|DarkVision}}|4|9}} | ||
| desc = | | desc = Minuscule skin crystals shift and sort light to pattern match whatever is outside the body boundary. A narrow bone extrudes from =pronouns.possessive= head. | ||
| categories = Reptiles | | categories = Reptiles | ||
| gameversion = 2.0. | | gameversion = 2.0.206.57 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
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When first spawned, a horned chameleon will be {{qud text|&ybright grey}} with {{qud text|&wbrown}} stripes. From then on, every time it enters a new tile, it will assume the primary and secondary colors of a random object in an adjacent tile, including walls and structural objects, creatures, and items on the ground. If the chameleon moves into a tile which has no adjacent objects to draw color from, it will continue to assume its most recent color change until it encounters a new object to mimic.{{Code Reference|namespace=XRL.World.Parts|class=Mimic}} | When first spawned, a horned chameleon will be {{qud text|&ybright grey}} with {{qud text|&wbrown}} stripes. From then on, every time it enters a new tile, it will assume the primary and secondary colors of a random object in an adjacent tile, including walls and structural objects, creatures, and items on the ground. If the chameleon moves into a tile which has no adjacent objects to draw color from, it will continue to assume its most recent color change until it encounters a new object to mimic.{{Code Reference|namespace=XRL.World.Parts|class=Mimic}} | ||
Horned chameleons possess the | Horned chameleons possess the {{favilink|Horns}} mutation at mutation level 1, with grants them a horn on their head that deals {{Heart}}{{dice tooltip|2d3}} damage and can cause [[bleeding]]. They also possess a {{favilink|bite}} on their face that deals {{Heart}}{{dice tooltip|1d4}} damage.<ref><code>ObjectBlueprints.xml</code></ref> | ||
== References == | == References == |