Dazzle cheek: Difference between revisions

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Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
m (fix versioning, add "as of patch" header)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
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| unidentifiedname = weird artifact
| unidentifiedname = weird artifact
| unidentifiedaltname = strange mask
| unidentifiedaltname = strange mask
| reputationbonus = {{reputation bonus|{{FactionID to name|highly entropic beings}}|100}}
| reputationbonus = {{reputation bonus|{{FactionID to name|Entropic}}|100}}
| wornon = Face
| wornon = Face
| supportedmods = MaskMods,CommonMods,ElectronicsMods
| supportedmods = MaskMods,CommonMods,ElectronicsMods
| desc = Geometry swims across the crystal diodes of the mask. Its expression is smiling in the hypnagognic key.
| desc = Geometry swims across the crystal diodes of the mask. Its expression is smiling in the hypnagognic key.


{{Qud shader|rules|{{(}}+100 reputation with highly entropic beings{{)}}}}
{{Qud shader|rules|{{(}}+100 reputation with Entropic{{)}}}}
{{Qud shader|rules|{{(}}+3 DV{{)}}}}
{{Qud shader|rules|{{(}}+3 DV{{)}}}}
{{Qud shader|rules|{{(}}-1 MA{{)}}}}
{{Qud shader|rules|{{(}}-1 MA{{)}}}}
| categories = Masks
| categories = Masks
| gameversion = 2.0.204.52
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
{{Name|pluralcaps}} are a high-tier mask most commonly found very deep underground. When worn and [[Boot sequence|booted up]], it increases its wearer's {{DV}}[[DV]] by 3, but reduces their [[MA]] by 1. This stat shift requires 5 units of charge per turn, which must be fulfilled by its built-in [[Power#Zero_Point_Energy_Collector|zero-point energy collector]] under normal conditions due to its inability to use energy cells. The bonus stacks with the {{Name|possessive}} inherent {{DV}}DV of 1, meaning that it provides a total of 4 {{DV}}DV when worn.
A {{Name}} is a high-tier mask most commonly found very deep underground. When worn and [[Boot sequence|booted up]], it increases its wearer's {{DV}}[[DV]] by 3, but reduces their [[MA]] by 1. This stat shift requires 5 units of charge per turn, which must be fulfilled by its built-in [[Power#Zero_Point_Energy_Collector|zero-point energy collector]] under normal conditions due to its lack of an energy cell slot. The bonus stacks with the {{Name|possessive}} base {{DV}}DV of 1, meaning that it provides a total of 4 {{DV}}DV when worn and powered.


== Tips ==
== Tips ==
{{opinion}}
{{opinion}}


* The {{DV}}DV bonus provided by {{Name|plural}} is not be averaged across multiple parts, meaning that each one provides nearly its full {{DV}}DV value regardless of how many face slots you have. This allows them to combine exceptionally well with [[Two-faced|two-faced]] helmets and the {{favilink|Two-Headed}} mutation, potentially providing a massive {{DV}}DV boost if several are worn together.
* The {{DV}}DV bonus provided by powering a {{Name}} is ''not'' averaged across body parts of the same type, meaning that each one provides nearly its full {{DV}}DV value regardless of how many face slots the wearer has. This allows them to combine exceptionally well with [[Two-faced|two-faced]] helmets and the {{favilink|Two-Headed}} mutation, potentially providing a massive {{DV}}DV boost if several are worn together.
* The ZPEC's vulnerability to normality can be negated with the [[fitted with suspensors]] mod (which adds an energy cell socket that can be used instead) or the [[jacked]] mod (which allows the {{Name}} to draw power from its wearer directly.)
* The ZPEC's vulnerability to normality can be negated with the [[fitted with suspensors]] mod (which adds an energy cell socket that can be used instead) or the [[jacked]] mod (which allows the {{Name}} to draw power from its wearer directly.)
* [[Overloaded|Overloading]] a {{Name}} will increase its {{DV}}DV bonus to +4 while negating its MA penalty entirely, but will also cause it to periodically [[Broken|break]] unless it is also [[Sturdy|sturdy]].
* [[Overloaded|Overloading]] a {{Name}} will increase its {{DV}}DV bonus to +4 while negating its MA penalty entirely, but will also cause it to periodically [[Broken|break]] unless it is also [[Sturdy|sturdy]].


{{Face Equipment Navbox}}
{{Face Equipment Navbox}}
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