19,173
edits
m (very slight proofreading. I'll leave the rest for someone smarter) |
Trashmonks (talk | contribs) |
||
(One intermediate revision by one other user not shown) | |||
Line 27: | Line 27: | ||
| unidentifiedname = weird artifact | | unidentifiedname = weird artifact | ||
| unidentifiedaltname = strange mask | | unidentifiedaltname = strange mask | ||
| reputationbonus = {{reputation bonus|{{FactionID to name| | | reputationbonus = {{reputation bonus|{{FactionID to name|Entropic}}|100}} | ||
| wornon = Face | | wornon = Face | ||
| supportedmods = MaskMods,CommonMods,ElectronicsMods | | supportedmods = MaskMods,CommonMods,ElectronicsMods | ||
| desc = Geometry swims across the crystal diodes of the mask. Its expression is smiling in the hypnagognic key. | | desc = Geometry swims across the crystal diodes of the mask. Its expression is smiling in the hypnagognic key. | ||
{{Qud shader|rules|{{(}}+100 reputation with | {{Qud shader|rules|{{(}}+100 reputation with Entropic{{)}}}} | ||
{{Qud shader|rules|{{(}}+3 DV{{)}}}} | {{Qud shader|rules|{{(}}+3 DV{{)}}}} | ||
{{Qud shader|rules|{{(}}-1 MA{{)}}}} | {{Qud shader|rules|{{(}}-1 MA{{)}}}} | ||
| categories = Masks | | categories = Masks | ||
| gameversion = 2.0. | | gameversion = 2.0.206.57 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
{{Name | A {{Name}} is a high-tier mask most commonly found very deep underground. When worn and [[Boot sequence|booted up]], it increases its wearer's {{DV}}[[DV]] by 3, but reduces their [[MA]] by 1. This stat shift requires 5 units of charge per turn, which must be fulfilled by its built-in [[Power#Zero_Point_Energy_Collector|zero-point energy collector]] under normal conditions due to its lack of an energy cell slot. The bonus stacks with the {{Name|possessive}} base {{DV}}DV of 1, meaning that it provides a total of 4 {{DV}}DV when worn and powered. | ||
== Tips == | == Tips == | ||
{{opinion}} | {{opinion}} | ||
* The {{DV}}DV bonus provided by {{Name | * The {{DV}}DV bonus provided by powering a {{Name}} is ''not'' averaged across body parts of the same type, meaning that each one provides nearly its full {{DV}}DV value regardless of how many face slots the wearer has. This allows them to combine exceptionally well with [[Two-faced|two-faced]] helmets and the {{favilink|Two-Headed}} mutation, potentially providing a massive {{DV}}DV boost if several are worn together. | ||
* The ZPEC's vulnerability to normality can be negated with the [[fitted with suspensors]] mod (which adds an energy cell socket that can be used instead) or the [[jacked]] mod (which allows the {{Name}} to draw power from its wearer directly.) | * The ZPEC's vulnerability to normality can be negated with the [[fitted with suspensors]] mod (which adds an energy cell socket that can be used instead) or the [[jacked]] mod (which allows the {{Name}} to draw power from its wearer directly.) | ||
* [[Overloaded|Overloading]] a {{Name}} will increase its {{DV}}DV bonus to +4 while negating its MA penalty entirely, but will also cause it to periodically [[Broken|break]] unless it is also [[Sturdy|sturdy]]. | * [[Overloaded|Overloading]] a {{Name}} will increase its {{DV}}DV bonus to +4 while negating its MA penalty entirely, but will also cause it to periodically [[Broken|break]] unless it is also [[Sturdy|sturdy]]. | ||
{{Face Equipment Navbox}} | {{Face Equipment Navbox}} |