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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | |||
{{Character | {{Character | ||
| title = {{Qud text|dervish of the Sightless Way}} | | title = {{Qud text|dervish of the Sightless Way}} | ||
Line 5: | Line 6: | ||
| hp = 45 | | hp = 45 | ||
| av = 5 | | av = 5 | ||
| dv = | | dv = 5 | ||
| ma = | | ma = 8 | ||
| marange = 7+1d2 | |||
| weight = 201 | |||
| featureweightinfo = no | |||
| id = Dervish of the Sightless Way | |||
| tier = 3 | |||
| colorstr = &r | | colorstr = &r | ||
| | | tilecolors = rC | ||
| | | renderstr = e | ||
| corpse = | | corpse = Human Corpse | ||
| corpsechance = 90 | | corpsechance = 90 | ||
| role = Brute | | role = Brute | ||
| extra = {{Extra info|weight = 201 | bodytype = Humanoid}} | |||
| inheritingfrom = BaseSightless | |||
| quickness = 100 | |||
| movespeed = 100 | |||
| strength = 14+1d3+4d1 | | strength = 14+1d3+4d1 | ||
| agility = 14+1d3+4d1 | | agility = 14+1d3+4d1 | ||
| toughness = 14+1d3+4d1 | | toughness = 14+1d3+4d1 | ||
| intelligence = 14+1d3+4d1 | | intelligence = 14+1d3+4d1 | ||
| willpower = 14+1d3+4d1 | | willpower = 14+1d3+4d1 | ||
| ego = 28 | | ego = 28 | ||
| toughnessmult = 0.6 | |||
| willpowermult = 1.25 | |||
| egomult = 1.0 | |||
| acid = 0 | | acid = 0 | ||
| electric = 0 | | electric = 0 | ||
| cold = 0 | | cold = 0 | ||
| heat = 0 | | heat = 0 | ||
| xpvalue = 475 | |||
| xptier = 3 | |||
| faction = {{creature faction|{{FactionID to name|Seekers}}|100}} | | faction = {{creature faction|{{FactionID to name|Seekers}}|100}} | ||
| inventory = {{inventory | | demeanor = neutral | ||
| | | inventory = {{inventory|Plastifer Jerkin|1|no|100|no}} | ||
| skills = {{SkillID to name|SingleWeaponFighting}} </br>{{SkillID to name|SingleWeaponFighting_WeaponExpertise}} | |||
| mutations = {{creature mutation|{{MutationID to name|Teleportation}}|-2|28}} | |||
| desc = Fat was shorn from =pronouns.possessive= spindle-limbs on the psychic lathe. The irises of =pronouns.possessive= eyes are patterned on shapes that cannot be drawn in the geometries of the natural world. =pronouns.Possessive= weapon is immaterial but inseparable; it was spun from the same thoughtstuff as =pronouns.possessive= ego. | | desc = Fat was shorn from =pronouns.possessive= spindle-limbs on the psychic lathe. The irises of =pronouns.possessive= eyes are patterned on shapes that cannot be drawn in the geometries of the natural world. =pronouns.Possessive= weapon is immaterial but inseparable; it was spun from the same thoughtstuff as =pronouns.possessive= ego. | ||
| categories = Humanoids | |||
| gameversion = 2.0.206.57 | |||
}} | |||
<!-- END QBE --> | |||
The {{name}} is a creature that is part of a unique class of '''''dervishes''''', along with the {{favilink|high dervish of the sightless way}} and the {{favilink|arch dervish of the sightless way}}. Dervishes are notable for the fact that they attack using [[psionic|{{qud text|&bp&Bs&Ci&co&bn&Bi&Cc}}]] weapons, which target the victim's mental armor ([[MA]]) instead of the victim's traditional armor ([[AV]]). All dervishes can also [[teleportation|teleport]], and will often use teleportation to pursue their target. | |||
The {{name}} will always have a {{favilink|plastifer jerkin}} in addition to the weapon described below. | |||
== Weapons and Skills == | |||
When a {{name}} is generated, the game will randomly select one of the following weapon skills for the dervish:{{Code Reference|name=PsionicDervish|class=PsionicDervish}} | |||
{| class="wikitable" | |||
! Primary skill | |||
! Chance | |||
! Subskills | |||
! Weapon | |||
|- | |||
| [[Long Blade]] | |||
| 25% | |||
| Up to 2 [[Data:Dervish_skills|long blade dervish subskills]] | |||
| A {{qud text|&bp&Bs&Ci&co&bn&Bi&Cc}} long blade. See below for weapon tier chances. | |||
|- | |||
| [[Short Blade]] | |||
| 25% | |||
| Up to 2 [[Data:Dervish_skills|short blade dervish subskills]] | |||
| A {{qud text|&bp&Bs&Ci&co&bn&Bi&Cc}} short blade. See below for weapon tier chances. | |||
|- | |||
| [[Axe]] | |||
| 25% | |||
| Up to 2 [[Data:Dervish_skills|axe dervish subskills]] | |||
| A {{qud text|&bp&Bs&Ci&co&bn&Bi&Cc}} axe. See below for weapon tier chances. | |||
|- | |||
| [[Cudgel]] | |||
| 25% | |||
| Up to 2 [[Data:Dervish_skills|cudgel dervish subskills]] | |||
| A {{qud text|&bp&Bs&Ci&co&bn&Bi&Cc}} cudgel. See below for weapon tier chances. | |||
|} | |||
Dervishes can generate with some particularly dangerous skills, such as [[Decapitate]] or [[Swipe]]. | |||
=== Psionic Weapon Base === | |||
Dervishes generate with a random weapon roughly based on their tier, to which the game will add the [[psionic]] modifier.<ref name=PsionicDervish /><ref>The game selects a weapon using a ''[[Modding:Encounters_and_Population#Dynamic_Tables|DynamicInheritsTable]]'' of Tier (DervishLevel / 5 + 2) on the base weapon object of the appropriate type, such as ''BaseLongBlade''.</ref> | |||
The weapon may be one-handed or two-handed, and can include artifact weapons such as the {{favilink|maghammer}} or {{favilink|vibro blade}}. | |||
The {{name}} will be most likely to have a tier 5 weapon of the appropriate weapon type (about an 80-85% chance), or otherwise a tier 4 or 6 weapon of the appropriate weapon type (~8% chance each). On very rare occasion, they may have a weapon of a higher or lower tier. | |||
The following are the most likely weapons to be generated for the {{name}} (tier 5). For a full list of possible items of all tiers, refer to the [[Psionic#Possible_Items|psionic]] page. | |||
<div style="display:flex;flex-wrap:wrap;"> | |||
<div style="margin-right: 2.5em;"> | |||
==== Axes ==== | |||
{{#cargo_query: | |||
| tables = Modability=M,GeneralData=GD,ItemsTable=IT,DynamicObjects=DO | |||
| join on = M.JoinKey=GD.JoinKey,M.JoinKey=IT.JoinKey,M.ObjectID=DO.ObjectID | |||
| fields = CONCAT('{{(}}favilink id{{!}}', M.ObjectID, '{{!}}prefix:&bp&Bs&Ci&co&bn&Bi&Cc{{)}}') = Item, | |||
CONCAT('{{(}}PV{{)}}',IT.MaxPV)=PV, | |||
CONCAT('{{(}}Heart{{)}}',IT.Damage)=Damage | |||
| where = M.SupportedMods HOLDS 'WeaponMods' AND GD.ParentObject WITHIN 'BaseAxe' AND DO.DynamicTbl IS NOT NULL AND GD.Tier = 5 | |||
| order by = GD.PlainName | |||
| group by = GD.ObjectID | |||
| format = table | |||
}} | |||
</div> | |||
<div style="margin-right: 2.5em;"> | |||
==== Cudgels ==== | |||
{{#cargo_query: | |||
| tables = Modability=M,GeneralData=GD,ItemsTable=IT,DynamicObjects=DO | |||
| join on = M.JoinKey=GD.JoinKey,M.JoinKey=IT.JoinKey,M.ObjectID=DO.ObjectID | |||
| fields = CONCAT('{{(}}favilink id{{!}}', M.ObjectID, '{{!}}prefix:&bp&Bs&Ci&co&bn&Bi&Cc{{)}}') = Item, | |||
CONCAT('{{(}}PV{{)}}',IT.MaxPV)=PV, | |||
CONCAT('{{(}}Heart{{)}}',IT.Damage)=Damage | |||
| where = M.SupportedMods HOLDS 'WeaponMods' AND GD.ParentObject WITHIN 'BaseCudgel' AND DO.DynamicTbl IS NOT NULL AND GD.Tier = 5 | |||
| order by = GD.PlainName | |||
| group by = GD.ObjectID | |||
| format = table | |||
}} | |||
</div> | |||
<div style="margin-right: 2.5em;"> | |||
====Long Blades ==== | |||
{{#cargo_query: | |||
| tables = Modability=M,GeneralData=GD,ItemsTable=IT,DynamicObjects=DO | |||
| join on = M.JoinKey=GD.JoinKey,M.JoinKey=IT.JoinKey,M.ObjectID=DO.ObjectID | |||
| fields = CONCAT('{{(}}favilink id{{!}}', M.ObjectID, '{{!}}prefix:&bp&Bs&Ci&co&bn&Bi&Cc{{)}}') = Item, | |||
CONCAT('{{(}}PV{{)}}',IT.MaxPV)=PV, | |||
CONCAT('{{(}}Heart{{)}}',IT.Damage)=Damage | |||
| where = M.SupportedMods HOLDS 'WeaponMods' AND GD.ParentObject WITHIN 'BaseLongBlade' AND DO.DynamicTbl IS NOT NULL AND GD.Tier = 5 | |||
| order by = GD.PlainName | |||
| group by = GD.ObjectID | |||
| format = table | |||
}} | |||
</div> | |||
<div style="margin-right: 2.5em;"> | |||
==== Short Blades ==== | |||
{{#cargo_query: | |||
| tables = Modability=M,GeneralData=GD,ItemsTable=IT,DynamicObjects=DO | |||
| join on = M.JoinKey=GD.JoinKey,M.JoinKey=IT.JoinKey,M.ObjectID=DO.ObjectID | |||
| fields = CONCAT('{{(}}favilink id{{!}}', M.ObjectID, '{{!}}prefix:&bp&Bs&Ci&co&bn&Bi&Cc{{)}}') = Item, | |||
CONCAT('{{(}}PV{{)}}',IT.MaxPV)=PV, | |||
CONCAT('{{(}}Heart{{)}}',IT.Damage)=Damage | |||
| where = M.SupportedMods HOLDS 'WeaponMods' AND GD.ParentObject WITHIN 'BaseDagger' AND DO.DynamicTbl IS NOT NULL AND GD.Tier = 5 | |||
| order by = GD.PlainName | |||
| group by = GD.ObjectID | |||
| format = table | |||
}} | }} | ||
</div> | |||
</div> | |||
{{references|2.0.201.114}} | |||
{{Creature Navbox|Seekers of the Sightless Way}} | |||
[[Category:Humanoids]] | [[Category:Humanoids]] |