High dervish of the Sightless Way: Difference between revisions

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Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
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(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{Character
{{Character
| title = {{Qud text|high dervish of the Sightless Way}}
| title = {{Qud text|high dervish of the Sightless Way}}
Line 6: Line 7:
| av = 8
| av = 8
| dv = 7
| dv = 7
| ma = 7
| ma = 10
| marange = 8+1d2
| weight = 201
| featureweightinfo = no
| id = High Dervish of the Sightless Way
| id = High Dervish of the Sightless Way
| tier = 5
| colorstr = &amp;r
| colorstr = &amp;r
| renderstr = @
| tilecolors = rC
| corpse = {{ID to name|Human Corpse}}
| renderstr = e
| corpse = Human Corpse
| corpsechance = 90
| corpsechance = 90
| role = Brute
| role = Brute
| extra = {{Extra info|weight = 201 | bodytype = Humanoid}}
| inheritingfrom = BaseSightless
| inheritingfrom = BaseSightless
| dynamictable = {{Dynamic object|BaroqueRuins_Creatures|High Dervish of the Sightless Way}}
| quickness = 100
| quickness = 100
| movespeed = 100
| movespeed = 100
| strength = 14+1d3+6d1
| strength = 14+1d3+6d1
| agility = 14+1d3+6d1
| agility = 14+1d3+6d1
| toughness = 14+1d3+6d1+-2
| toughness = 14+1d3+6d1
| intelligence = 14+1d3+6d1+1
| intelligence = 14+1d3+6d1
| willpower = 14+1d3+6d1+1
| willpower = 14+1d3+6d1
| ego = 32+0
| ego = 32
| toughnessmult = 0.6
| willpowermult = 1.25
| egomult = 1.0
| acid = 0
| acid = 0
| electric = 0
| electric = 0
| cold = 0
| cold = 0
| heat = 0
| heat = 0
| xpvalue = 725
| xptier = 5
| faction = {{creature faction|{{FactionID to name|Seekers}}|100}}
| faction = {{creature faction|{{FactionID to name|Seekers}}|100}}
| demeanor = neutral
| demeanor = neutral
| inventory = {{inventory|Plastifer Jerkin|1|no|100}}{{inventory|Plastifer Sneakers|1|no|100}}
| inventory = {{inventory|Plastifer Jerkin|1|no|100|no}}{{inventory|Plastifer Sneakers|1|no|100|no}}
| mutations = {{creature mutation|{{MutationID to name|Teleportation}}|1|32}} </br>{{creature mutation|{{MutationID to name|DarkVision}}|3|32}}
| skills = {{SkillID to name|SingleWeaponFighting}} </br>{{SkillID to name|SingleWeaponFighting_WeaponExpertise}} </br>{{SkillID to name|SingleWeaponFighting_PenetratingStrikes}}
| desc = Fat was shorn from =pronouns.possessive= spindle-limbs on the psychic lathe. The irises of =pronouns.possessive= eyes are patterned on shapes that cannot be drawn in the geometries of the natural world, and =pronouns.subjective= wears a blindfold to guard their secrets and mark =pronouns.possessive= ken. =pronouns.Possessive= weapon is immaterial but inseparable; it was spun from the same thoughtstuff as =pronouns.possessive= ego.
| mutations = {{creature mutation|{{MutationID to name|Teleportation}}|1|32}}
| desc = Fat was shorn from =pronouns.possessive= Spindle-limbs on the psychic lathe. The irises of =pronouns.possessive= eyes are patterned on shapes that cannot be drawn in the geometries of the natural world, and =pronouns.subjective= =verb:wear:afterpronoun= a blindfold to guard their secrets and mark =pronouns.possessive= ken. =pronouns.Possessive= weapon is immaterial but inseparable; it was spun from the same thoughtstuff as =pronouns.possessive= ego.
| categories = Humanoids
| categories = Humanoids
| gameversion = 2.0.206.57
}}
}}
{{No Description}}
<!-- END QBE -->
The {{name}} is a creature that is part of a unique class of '''''dervishes''''', along with the {{favilink|dervish of the sightless way}} and the {{favilink|arch dervish of the sightless way}}. Dervishes are notable for the fact that they attack using [[psionic|{{qud text|&bp&Bs&Ci&co&bn&Bi&Cc}}]] weapons, which target the victim's mental armor ([[MA]]) instead of the victim's traditional armor ([[AV]]). All dervishes can also [[teleportation|teleport]], and will often use teleportation to pursue their target.
 
The {{name}} will always have a {{favilink|plastifer jerkin}} and {{favilink|plastifer sneakers}} in addition to the weapon described below.
 
== Weapons and Skills ==
When a {{name}} is generated, the game will randomly select one of the following weapon skills for the dervish:{{Code Reference|name=PsionicDervish|class=PsionicDervish}}
 
{| class="wikitable"
! Primary skill
! Chance
! Subskills
! Weapon
|-
| [[Long Blade]]
| 25%
| Up to 4 [[Data:Dervish_skills|long blade dervish subskills]]
| A {{qud text|&bp&Bs&Ci&co&bn&Bi&Cc}} long blade. See below for weapon tier chances.
|-
| [[Short Blade]]
| 25%
| Up to 4 [[Data:Dervish_skills|short blade dervish subskills]]
| A {{qud text|&bp&Bs&Ci&co&bn&Bi&Cc}} short blade. See below for weapon tier chances.
|-
| [[Axe]]
| 25%
| Up to 4 [[Data:Dervish_skills|axe dervish subskills]]
| A {{qud text|&bp&Bs&Ci&co&bn&Bi&Cc}} axe. See below for weapon tier chances.
|-
| [[Cudgel]]
| 25%
| Up to 4 [[Data:Dervish_skills|cudgel dervish subskills]]
| A {{qud text|&bp&Bs&Ci&co&bn&Bi&Cc}} cudgel. See below for weapon tier chances.
|}
 
Dervishes can generate with some particularly dangerous skills, such as [[Decapitate]] or [[Swipe]].
 
=== Psionic Weapon Base ===
Dervishes generate with a random weapon roughly based on their tier, to which the game will add the [[psionic]] modifier.<ref name=PsionicDervish /><ref>The game selects a weapon using a ''[[Modding:Encounters_and_Population#Dynamic_Tables|DynamicInheritsTable]]'' of Tier (DervishLevel / 5 + 2) on the base weapon object of the appropriate type, such as ''BaseLongBlade''.</ref>
 
The weapon may be one-handed or two-handed, and can include artifact weapons such as the {{favilink|maghammer}} or {{favilink|vibro blade}}.
 
The {{name}} will be most likely to have a tier 7 weapon of the appropriate weapon type (about an 80-85% chance), or otherwise a tier 6 or 8 weapon of the appropriate weapon type (~8% chance each). On very rare occasion, they may have a weapon of a lower tier.
 
The following are the most likely weapons to be generated for the {{name}} (tier 7). For a full list of possible items of all tiers, refer to the [[Psionic#Possible_Items|psionic]] page.
 
<div style="display:flex;flex-wrap:wrap;">
<div style="margin-right: 2.5em;">
==== Axes ====
{{#cargo_query:
  | tables = Modability=M,GeneralData=GD,ItemsTable=IT,DynamicObjects=DO
  | join on = M.JoinKey=GD.JoinKey,M.JoinKey=IT.JoinKey,M.ObjectID=DO.ObjectID
  | fields = CONCAT('{{(}}favilink id{{!}}', M.ObjectID, '{{!}}prefix:&bp&Bs&Ci&co&bn&Bi&Cc{{)}}') = Item,
            CONCAT('{{(}}PV{{)}}',IT.MaxPV)=PV,
            CONCAT('{{(}}Heart{{)}}',IT.Damage)=Damage
  | where = M.SupportedMods HOLDS 'WeaponMods' AND GD.ParentObject WITHIN 'BaseAxe' AND DO.DynamicTbl IS NOT NULL AND GD.Tier = 7
  | order by = GD.PlainName
  | group by = GD.ObjectID
  | format = table
}}
</div>
<div style="margin-right: 2.5em;">
==== Cudgels ====
{{#cargo_query:
  | tables = Modability=M,GeneralData=GD,ItemsTable=IT,DynamicObjects=DO
  | join on = M.JoinKey=GD.JoinKey,M.JoinKey=IT.JoinKey,M.ObjectID=DO.ObjectID
  | fields = CONCAT('{{(}}favilink id{{!}}', M.ObjectID, '{{!}}prefix:&bp&Bs&Ci&co&bn&Bi&Cc{{)}}') = Item,
            CONCAT('{{(}}PV{{)}}',IT.MaxPV)=PV,
            CONCAT('{{(}}Heart{{)}}',IT.Damage)=Damage
  | where = M.SupportedMods HOLDS 'WeaponMods' AND GD.ParentObject WITHIN 'BaseCudgel' AND DO.DynamicTbl IS NOT NULL AND GD.Tier = 7
  | order by = GD.PlainName
  | group by = GD.ObjectID
  | format = table
}}
</div>
<div style="margin-right: 2.5em;">
====Long Blades ====
{{#cargo_query:
  | tables = Modability=M,GeneralData=GD,ItemsTable=IT,DynamicObjects=DO
  | join on = M.JoinKey=GD.JoinKey,M.JoinKey=IT.JoinKey,M.ObjectID=DO.ObjectID
  | fields = CONCAT('{{(}}favilink id{{!}}', M.ObjectID, '{{!}}prefix:&bp&Bs&Ci&co&bn&Bi&Cc{{)}}') = Item,
            CONCAT('{{(}}PV{{)}}',IT.MaxPV)=PV,
            CONCAT('{{(}}Heart{{)}}',IT.Damage)=Damage
  | where = M.SupportedMods HOLDS 'WeaponMods' AND GD.ParentObject WITHIN 'BaseLongBlade' AND DO.DynamicTbl IS NOT NULL AND GD.Tier = 7
  | order by = GD.PlainName
  | group by = GD.ObjectID
  | format = table
}}
</div>
<div style="margin-right: 2.5em;">
==== Short Blades ====
{{#cargo_query:
  | tables = Modability=M,GeneralData=GD,ItemsTable=IT,DynamicObjects=DO
  | join on = M.JoinKey=GD.JoinKey,M.JoinKey=IT.JoinKey,M.ObjectID=DO.ObjectID
  | fields = CONCAT('{{(}}favilink id{{!}}', M.ObjectID, '{{!}}prefix:&bp&Bs&Ci&co&bn&Bi&Cc{{)}}') = Item,
            CONCAT('{{(}}PV{{)}}',IT.MaxPV)=PV,
            CONCAT('{{(}}Heart{{)}}',IT.Damage)=Damage
  | where = M.SupportedMods HOLDS 'WeaponMods' AND GD.ParentObject WITHIN 'BaseDagger' AND DO.DynamicTbl IS NOT NULL AND GD.Tier = 7
  | order by = GD.PlainName
  | group by = GD.ObjectID
  | format = table
}}
</div>
</div>
 
{{references|2.0.201.114}}
{{Creature Navbox|Seekers of the Sightless Way}}


[[Category:Humanoids]]
[[Category:Humanoids]]
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