Wraith-Knight Templar: Difference between revisions

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Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
imported>Trashmonks
(Updated by egocarib with game version 2.0.201.54 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(11 intermediate revisions by 5 users not shown)
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| dv = 8
| dv = 8
| ma = 9
| ma = 9
| weight = 200
| marange = 7+1d3
| weight = 201
| featureweightinfo = no
| featureweightinfo = no
| id = Wraith-Knight Templar
| id = Wraith-Knight Templar
| tier = 4
| tier = 4
| colorstr = &Y
| colorstr = &Y
| tilecolors = Bb
| renderstr = t
| renderstr = t
| corpse = {{ID to name|Human Corpse}}
| corpse = Human Corpse
| corpsechance = 100
| corpsechance = 100
| role = Unspecified
| role = Unspecified
| extra = {{Extra info|weight = 200}}
| extra = {{Extra info|weight = 201 | bodytype = Humanoid}}
| inheritingfrom = Templar
| inheritingfrom = Templar
| quickness = 100
| quickness = 100
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| faction = {{creature faction|{{FactionID to name|Templar}}|100}}
| faction = {{creature faction|{{FactionID to name|Templar}}|100}}
| demeanor = neutral
| demeanor = neutral
| inventory = {{inventory|Long Sword7|1|no|100}}
| inventory = {{inventory|Long Sword7|1|no|100|no}}
| skills = {{SkillID to name|LongBlades2}} </br>{{SkillID to name|LongBlades2Lunge}} </br>{{SkillID to name|LongBlades2Swipe}} </br>{{SkillID to name|LongBlades2ImprovedAggressiveStance}} </br>{{SkillID to name|LongBlades2ImprovedDefensiveStance}} </br>{{SkillID to name|Shield_StaggeringBlock}} </br>{{SkillID to name|Shield_DeftBlocking}} </br>{{SkillID to name|Shield_SwiftBlocking}} </br>{{SkillID to name|Shield_Slam}} </br>{{SkillID to name|LongBlades2Proficiency}} </br>{{SkillID to name|Shield}} </br>{{SkillID to name|Shield_Block}}
| skills = {{SkillID to name|LongBlades}} </br>{{SkillID to name|LongBladesLunge}} </br>{{SkillID to name|LongBladesSwipe}} </br>{{SkillID to name|LongBladesImprovedAggressiveStance}} </br>{{SkillID to name|LongBladesImprovedDefensiveStance}} </br>{{SkillID to name|Shield_StaggeringBlock}} </br>{{SkillID to name|Shield_DeftBlocking}} </br>{{SkillID to name|Shield_SwiftBlocking}} </br>{{SkillID to name|Shield_Slam}} </br>{{SkillID to name|LongBladesProficiency}} </br>{{SkillID to name|Shield}} </br>{{SkillID to name|Shield_Block}} </br>{{SkillID to name|Persuasion_RebukeRobot}}
| mutations = {{creature mutation|{{MutationID to name|DarkVision}}|3|21}}
| desc = Oiled and brushed mail hang across =pronouns.possessive= crooked spine and salient jaw. The color too was sucked out of =pronouns.possessive= irises by =pronouns.possessive= tangled lineage, and =pronouns.possessive= wet rosy lips catch the light and toss it back across a sharp sneer. =pronouns.Subjective==verb:'re:afterpronoun= puffed up in emulation of =pronouns.possessive= peerage and the symbol of =pronouns.possessive= sword.
| desc = Oiled and brushed mail hang across =pronouns.possessive= crooked spine and salient jaw. The color too was sucked out of =pronouns.possessive= irises by =pronouns.possessive= tangled lineage, and =pronouns.possessive= wet rosy lips catch the light and toss it back across a sharp sneer. =pronouns.Subjective==verb:'re:afterpronoun= puffed up in emulation of =pronouns.possessive= peerage and the symbol of =pronouns.possessive= sword.
| categories = Humanoids
| categories = Humanoids
| gameversion = 2.0.201.54
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
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The summoned Wraith-Knight will be [[holographic]], meaning that they are able to pass through walls and will be invulnerable to all conventional damage. Their {{favilink id|Long Sword7}} will also be modded to be [[psionic]].<ref><code>XRL.World.Parts.TemplarPhylactery</code></ref>  
The summoned Wraith-Knight will be [[holographic]], meaning that they are able to pass through walls and will be invulnerable to all conventional damage. Their {{favilink id|Long Sword7}} will also be modded to be [[psionic]].<ref><code>XRL.World.Parts.TemplarPhylactery</code></ref>  


The only way to destroy the Wraith-Knight (aside from exploits) is to kill the {{favilink|phylactery squire}} holding the {{name}}. If the player character activated it, it must be shut off. They are vulnerable to attacks that ignore phase, like a {{favilink|decarbonizer}} beam. The weapon and arm dropped if their arm is [[dismember|dismembered]] will remain even if the phylactery is deactivated.
The only way to destroy the Wraith-Knight (aside from exploits) is to kill the {{favilink|phylactery squire}} holding the {{favilink|Templar phylactery}}. If the player character activated it, it must be shut off.


They cannot be [[beguiling|beguiled]], [[proselytized]] or be affected by {{favilink|love injector|plural}}.<ref><code>XRL.World.Parts.CannotBeInfluenced</code></ref>
They cannot be [[beguiling|beguiled]], [[proselytized]] or be affected by {{favilink|love injector|plural}}.<ref><code>XRL.World.Parts.CannotBeInfluenced</code></ref>
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{{qud quote|The tonic has no effect on (Wraith-Knight's name).}}
{{qud quote|The tonic has no effect on (Wraith-Knight's name).}}


The summoned Knight will not be considered a follower of the summoner. This means that they will only strike at what has negative reputation with the [[Putus Templar]] Faction, including the player. If the player character is friendly with the Putus Templar, they will likewise not attack creatures hostile only to the player character unless the player character is damaged first.
The summoned Knight will not be considered a follower of the summoner. This means that they will only strike at what has negative reputation with the [[Putus Templar]] Faction, including the player, and will award the summoner no experience for their kills. If the player character is friendly with the Putus Templar, they will likewise not attack creatures hostile only to the player character unless the player character is damaged first.


==References==
==References==
<references/>
<references/>
{{Creature Navbox|Putus Templar}}
{{Creature Navbox|Putus Templar}}
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