Euclid: Difference between revisions

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Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
imported>Trashmonks
(Updated by Teamtoto with game version 2.0.201.68 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
(11 intermediate revisions by 4 users not shown)
Line 9: Line 9:
| ma = 7
| ma = 7
| marange = 5+1d2
| marange = 5+1d2
| weight = 200
| weight = 201
| featureweightinfo = no
| featureweightinfo = no
| id = Euclid
| id = Euclid
Line 17: Line 17:
| renderstr = Ω
| renderstr = Ω
| role = NPC
| role = NPC
| extra = {{Extra info|weight = 200 | uniquechara = yes | mutatedplant = yes | hurtbydefoliant = 1}}
| extra = {{Extra info|weight = 201 | uniquechara = yes | mutatedplant = yes | hurtbydefoliant = 1 | bodytype = Vine}}
| inheritingfrom = SapientMutatedVine
| inheritingfrom = SapientMutatedVine
| quickness = 100
| quickness = 100
Line 33: Line 33:
| xpvalue = 400
| xpvalue = 400
| xptier = 3
| xptier = 3
| faction = {{creature faction|{{FactionID to name|Consortium}}|100}}
| faction = {{creature faction|{{FactionID to name|Barathrumites}}|100}}
| demeanor = neutral
| demeanor = neutral
| inventory = {{inventory|Clay Pot|1|no|100}}
| gender = neuter
| inventory = {{inventory|Clay Pot|1|no|100|no}}
| skills = {{SkillID to name|Persuasion_Berate}}
| skills = {{SkillID to name|Persuasion_Berate}}
| desc = Euclid twines lovingly around a witchwood stake. A noggin of its knotted tendrils pursues things that move around the study. Remembering everything it hears, it flicks its leaves against itself to form words and chat with passersby.
| desc = Euclid twines lovingly around a witchwood stake. A noggin of =pronouns.possessive= knotted tendrils pursues things that move around the study. Remembering everything =pronouns.subjective= =verb:hear:afterpronoun=, =pronouns.subjective= =verb:flick:afterpronoun= =pronouns.possessive= leaves against =pronouns.reflexive= to form words and chat with passersby.
| categories = Unique Characters
| categories = Unique Characters
| gameversion = 2.0.201.68
| gameversion = 2.0.206.57
}}
}}
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Euclid is the beloved plant of [[Barathrum the Old]]. When approached, it produces garbled, nonsensical prattle, much like the text of a white book.
Euclid is a [[mutated plant|sapient mutated plant]] member of the [[Barathrumites]] faction and an inhabitant of {{favilink|Grit Gate}}, found within [[Barathrum's Study]].{{File Ref|file=Barathrums_Study|type=.rpm}} According to {{favilink|Barathrum the Old}}, Euclid is a "prattleplant".
{{Creature Navbox|Consortium of Phyta|uniquecommon}}


== Character ==
Euclid is a prattleplant, a type of vine that can store whatever it hears in its "neuroot network". Euclid can then mimic the sounds it's heard by flicking its leaves against one another. However, most of what it produces is "gibberish".
Barathrum refers to Euclid as his "dear friend", and says that Euclid is "old, perhaps older than [he is]"; if this is to be believed, Euclid may be at least 1,000 years old.
== Combat ==
Euclid begins neutral to the player, but will become hostile if the player attacks it or any members of the Barathrumites in view of it. It can also become hostile if the player's [[reputation]] with the Barathrumites falls low enough, or if the player is seen stealing their belongings or damaging their property.
Euclid has no weaponry of any kind, and will attack with its "manipulators", which are equivalent to {{favilink|fist|plural}}. Otherwise, it has only one ability in the form of the [[Berate]] skill, which it can use to [[shamed|shame]] a target.
Euclid always comes equipped with a {{favilink|clay pot}}, which it will wear on its [[List of Body Parts#Roots|roots]]. This will grant it an additional {{AV}}3 [[AV]].{{File Ref|file=ObjectBlueprints}}
== Conversations ==
Euclid does not have set dialogue, and instead will generate a random passage via [https://en.wikipedia.org/wiki/Markov_chain/ Markov chain] whenever spoken to, much like how the passages of {{qud text|&Ywhite-titled}} [[books]] are generated.
The following is an example of what Euclid's dialogue might look like:
{{Qud dialogue|text=&w*thip thip thip thip*
I stood by his heir Wysterwort DCXLIX. It was the jewelers who bartered the thing from Priam's grieving sister. Each weapon has a long, slender chrome barrel. It is possible to begin with mutation scores of your eye.
&w*thip thip thip thip*}}
{{Qud dialogue:choice|
{{Qud dialogue:choice row|tonode=end|text=...}}}}
{{References|2.0.201.76}}
{{Creature Navbox|Barathrumites|uniquecommon}}
[[Category:Unique Characters]]
[[Category:Unique Characters]]
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