19,173
edits
imported>Trashmonks |
Trashmonks (talk | contribs) |
||
(18 intermediate revisions by 7 users not shown) | |||
Line 2: | Line 2: | ||
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | <!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | ||
{{Item | {{Item | ||
| title = {{Qud text|scoped &Ymasterwork &ycarbine}} | | title = {{Qud text|&R♂&y scoped &Ymasterwork &ycarbine}} | ||
| image = scoped masterwork carbine.png | | image = scoped masterwork carbine.png | ||
| overrideimages = {{altimage start}}{{altimage | scoped masterwork carbine identified.png | type = identified}}{{altimage | scoped masterwork carbine unidentified.png | type = unidentified}}{{altimage end}} | | overrideimages = {{altimage start}}{{altimage | scoped masterwork carbine identified.png | type = identified}}{{altimage | scoped masterwork carbine unidentified.png | type = unidentified}}{{altimage end}} | ||
Line 16: | Line 16: | ||
| accuracy = 10 | | accuracy = 10 | ||
| shots = 3 | | shots = 3 | ||
| ammoperaction = 3 | |||
| maxammo = 24 | | maxammo = 24 | ||
| id = MasterworkCarbine | | id = MasterworkCarbine | ||
| complexity = 3 | | complexity = 3 | ||
| tier = | | tier = 3 | ||
| bits = 0014 | | bits = 0014 | ||
| canbuild = | | canbuild = yes | ||
| candisassemble = yes | | candisassemble = yes | ||
| tilecolors = yw | | tilecolors = yw | ||
Line 28: | Line 29: | ||
| extra = {{Extra info|twohanded = yes | metal = yes}} | | extra = {{Extra info|twohanded = yes | metal = yes}} | ||
| inheritingfrom = Carbine | | inheritingfrom = Carbine | ||
| dynamictable = {{Dynamic object|Guns|MasterworkCarbine}} | | dynamictable = {{Dynamic object|Guns|MasterworkCarbine}} </br>{{Dynamic object|Items|MasterworkCarbine}} | ||
| | | unidentifiedimage = scoped masterwork carbine unidentified.png | ||
| | | unidentifiedname = weird artifact | ||
| | | unidentifiedaltname = rifle | ||
| supportedmods = MissileWeaponMods,FirearmMods,CommonMods,RifleMods,MagazineMods | |||
| modcount = 2 | | modcount = 2 | ||
| mods = {{ModID to name|ModScoped|1}} </br>{{ModID to name|ModMasterwork|1}} | | mods = {{ModID to name|ModScoped|1}} </br>{{ModID to name|ModMasterwork|1}} | ||
| desc = A | | desc = Carbon steel gleams on its sawed muzzle. A dented butt stock cuts at right angle to the shoulder. | ||
{{Qud shader|rules|{{(}}Weapon Class: Bows & Rifles | {{Qud shader|rules|{{(}}Weapon Class: Bows & Rifles | ||
Line 42: | Line 44: | ||
&R♂&C: This weapon bears the mark of Sparafucile. | &R♂&C: This weapon bears the mark of Sparafucile. | ||
| categories = Rifles | | categories = Rifles | ||
| gameversion = 2.0. | | gameversion = 2.0.206.57 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
The {{name}}, (or, fanonically, the '''Sparbine''', named after its maker, {{favilink | Sparafucile}}) is a unique {{favilink | carbine}} with several distinctive characteristics. In this article, the {{name}} will be referred to as the '''Sparbine''' to prevent confusion with a normal carbine modded with [[Scoped]] and [[Masterwork]]. | The {{name}}, (or, fanonically, the '''Sparbine''', named after its maker, {{favilink | Sparafucile}}) is a unique {{favilink | carbine}} with several distinctive characteristics. In this article, the {{name}} will be referred to as the '''Sparbine''' to prevent confusion with a normal carbine modded with [[Scoped]] and [[Masterwork]]. | ||
As implied by its name, it always comes modded to be both | As implied by its name, it always comes modded to be both scoped and masterwork, however, unlike a normal carbine, it can generate with a third modification. The third mod must not be scoped or masterwork. | ||
In addition to its modification, the Sparbine weights less than a standard carbine, being 1 | In addition to its modification, the Sparbine weights less than a standard carbine, being {{Pounds|1}} lighter. It also bears the mark of Sparafucile ({{qud char|&R|♂}}). Besides its weight and mark, it's possible to mod an ordinary carbine to be the same as the Sparbine. | ||
== Tips == | == Tips == | ||
Line 58: | Line 58: | ||
* The Sparbine remains an excellent weapon through late game, capable of quickly downing most threats whose armor it can penetrate. | * The Sparbine remains an excellent weapon through late game, capable of quickly downing most threats whose armor it can penetrate. | ||
* Once the player has downed a few {{favilink | rifle turret | plural}} or {{favilink | musket turret | plural}} or, better yet, {{favilink | chaingun turret | plural}}, they will probably have as much ammo for it as they are likely to need. | * Once the player has downed a few {{favilink | rifle turret | plural}} or {{favilink | musket turret | plural}} or, better yet, {{favilink | chaingun turret | plural}}, they will probably have as much ammo for it as they are likely to need. | ||
* Consider complementing it with another ranged weapon with greater PV for more armored threats, such as an {{favilink | eigenrifle}} or a {{favilink | phase cannon}}. | * Consider complementing it with another ranged weapon with greater {{PV}}[[PV]] for more armored threats, such as an {{favilink | eigenrifle}} or a {{favilink | phase cannon}}. | ||
*Combining the Sparbine with [[cooking effect]] that triggers a damaging mutation, such as {{favilink|Pyrokinesis}}, on critical hits can increase damage output to absurd levels, since the Sparbine usually scores at least one critical hit and often two or three per attack. | |||
{{#cargo_store:_table=GeneralData|Image=carbine.png|DisplayName={{Qud text|Sparbine}}|PlainName=Sparbine|DisplayChar={{qud char|&y|)}}}} | {{#cargo_store:_table=GeneralData|Image=carbine.png|DisplayName={{Qud text|Sparbine}}|PlainName=Sparbine|DisplayChar={{qud char|&y|)}}}} | ||
{{Missile Weapon Navbox}} | {{Missile Weapon Navbox}} |