Chain laser: Difference between revisions

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Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
(Updated by egocarib with game version 2.0.201.114 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(9 intermediate revisions by 2 users not shown)
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| chargefunction = Weapon Power
| chargefunction = Weapon Power
| id = Chain Laser
| id = Chain Laser
| complexity = 6
| complexity = 5
| tier = 5
| tier = 5
| bits = 0005
| bits = 0005
| canbuild = yes
| canbuild = yes
| candisassemble = yes
| candisassemble = yes
| colorstr = &c
| colorstr = &C
| tilecolors = cw
| tilecolors = cC
| renderstr = )
| renderstr = )
| extra = {{Extra info|empsensitive = yes | twohanded = yes | metal = yes | energycellrequired = yes}}
| extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | twohanded = yes | metal = yes | energycellrequired = yes | energyammoloader = yes}}
| inheritingfrom = BaseRifle
| inheritingfrom = BaseRifle
| dynamictable = {{Dynamic object|Guns|Chain Laser}}
| dynamictable = {{Dynamic object|Guns|Chain Laser}} </br>{{Dynamic object|Items|Chain Laser}}
| unidentifiedinfo = {{Unidentified info | tile = chain laser unidentified.png | name = weird artifact | altname = rifle }}
| unidentifiedimage = chain laser unidentified.png
| supportedmods = MissileWeaponMods,FirearmMods,CommonMods,RifleMods,ElectronicsMods
| unidentifiedname = weird artifact
| desc = Three steel barrels fit together into an arc-edged triangle of luminous ritualism.
| unidentifiedaltname = rifle
| supportedmods = MissileWeaponMods,FirearmMods,CommonMods,RifleMods,ElectronicsMods,BeamWeaponMods
| desc = Three carbon steel barrels fit together into an arc-edged triangle of luminous ritualism. They pinch the mirror point inside.


{{Qud shader|rules|{{(}}Weapon Class: Heavy Weapon
{{Qud shader|rules|{{(}}Weapon Class: Heavy Weapon
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Multiple projectiles per shot: 3
Multiple projectiles per shot: 3
-25 move speed{{)}}}}
-25 move speed{{)}}}}
| categories = Rifles
| categories = Heavy Weapons
| gameversion = 2.0.201.114
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
A {{name}} is a rifle that uses the [[Heavy Weapon]] skill tree. Each shots fires 3 bullets, each costing 150 charge, for a total of 450 charge use per action. A {{favilink|chain laser emplacement}} uses this weapon and drops it if disarmed or dismembered.
A {{name}} is a [[Heavy Weapon]] that fires light-based laser projectiles. Shooting this weapon fires 3 projectiles at a time, each costing 150 charge, for a total of 450 charge use per action. A {{favilink|chain laser emplacement}} is a turret that uses this weapon and drops it if disarmed or dismembered.
 
Like other forms of light-based projectiles, the {{name|possessive}} projectiles can be [[refracted]].
 
== Trivia ==
* Previously, creatures with complete heat resistance would be invulnerable to chain lasers, but this behavior was patched out.


Its shots are light projectiles, which means they can be refracted by reflective surfaces. Previously, creatures with complete heat resistance would be invulnerable to chain lasers, but this was patched out.
{{Missile Weapon Navbox}}
{{Missile Weapon Navbox}}
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