Chain laser: Difference between revisions

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Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
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(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(5 intermediate revisions by the same user not shown)
Line 21: Line 21:
| chargefunction = Weapon Power
| chargefunction = Weapon Power
| id = Chain Laser
| id = Chain Laser
| complexity = 6
| complexity = 5
| tier = 5
| tier = 5
| bits = 0005
| bits = 0005
Line 29: Line 29:
| tilecolors = cC
| tilecolors = cC
| renderstr = )
| renderstr = )
| extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | twohanded = yes | metal = yes | energycellrequired = yes}}
| extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | twohanded = yes | metal = yes | energycellrequired = yes | energyammoloader = yes}}
| inheritingfrom = BaseRifle
| inheritingfrom = BaseRifle
| dynamictable = {{Dynamic object|Guns|Chain Laser}} </br>{{Dynamic object|Items|Chain Laser}}
| dynamictable = {{Dynamic object|Guns|Chain Laser}} </br>{{Dynamic object|Items|Chain Laser}}
Line 36: Line 36:
| unidentifiedaltname = rifle
| unidentifiedaltname = rifle
| supportedmods = MissileWeaponMods,FirearmMods,CommonMods,RifleMods,ElectronicsMods,BeamWeaponMods
| supportedmods = MissileWeaponMods,FirearmMods,CommonMods,RifleMods,ElectronicsMods,BeamWeaponMods
| desc = Three steel barrels fit together into an arc-edged triangle of luminous ritualism.
| desc = Three carbon steel barrels fit together into an arc-edged triangle of luminous ritualism. They pinch the mirror point inside.


{{Qud shader|rules|{{(}}Weapon Class: Heavy Weapon
{{Qud shader|rules|{{(}}Weapon Class: Heavy Weapon
Line 44: Line 44:
-25 move speed{{)}}}}
-25 move speed{{)}}}}
| categories = Heavy Weapons
| categories = Heavy Weapons
| gameversion = 2.0.202.93
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
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