Eigenrifle: Difference between revisions

Jump to navigation Jump to search
Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
mNo edit summary
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(27 intermediate revisions by 4 users not shown)
Line 1: Line 1:
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{As Of Patch|2.0.201.47}}
{{Item
{{Item
| title = {{Qud text|eigenrifle}}
| title = {{Qud text|eigenrifle}}
| image = eigenrifle.png
| image = eigenrifle.png
| overrideimages = {{altimage start}}{{altimage | eigenrifle identified.png | type = identified}}{{altimage | eigenrifle unidentified.png | type = unidentified}}{{altimage end}}
| overrideimages = {{altimage start}}{{altimage | eigenrifle identified.png | type = identified}}{{altimage | eigenrifle unidentified.png | type = unidentified}}{{altimage end}}
| pv = 12
| pv = 11
| maxpv = 12
| maxpv = 11
| penetratingammo = yes
| damage = 1d12
| damage = 1d12
| weight = 12
| weight = 12
| commerce = 750
| featureweightinfo = yes
| commerce = 900
| weaponskill = {{SkillID to name|Rifle}}
| weaponskill = {{SkillID to name|Rifle}}
| ammo = energy
| ammo = energy
Line 17: Line 18:
| accuracy = 2
| accuracy = 2
| shots = 1
| shots = 1
| chargeused = 150
| ammoperaction = 1
| chargeused = 250
| chargefunction = Weapon Power
| chargefunction = Weapon Power
| id = Eigenrifle
| id = Eigenrifle
Line 25: Line 27:
| canbuild = yes
| canbuild = yes
| candisassemble = yes
| candisassemble = yes
| colorstr = &amp;c
| colorstr = &amp;b
| tilecolors = bB
| renderstr = )
| renderstr = )
| extra = {{Extra info|empsensitive = yes | twohanded = yes | metal = yes | penetratingammo = yes | energycellrequired = yes}}
| extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | twohanded = yes | metal = yes | penetratingammo = yes | energycellrequired = yes | energyammoloader = yes}}
| inheritingfrom = BaseRifle
| inheritingfrom = BaseRifle
| dynamictable = {{Dynamic object|Guns|Eigenrifle}}
| dynamictable = {{Dynamic object|Guns|Eigenrifle}} </br>{{Dynamic object|Items|Eigenrifle}}
| desc = Atop this russet rifle stands a square plate-scope inset with a large ocular lens. The sight through the lens distorts as the gun tilts, but the vector drawn of the shot remains unchanged.
| unidentifiedimage = eigenrifle unidentified.png
| unidentifiedname = weird artifact
| unidentifiedaltname = rifle
| supportedmods = MissileWeaponMods,FirearmMods,CommonMods,RifleMods,ElectronicsMods,BeamWeaponMods
| desc = Perpendicular to the neon azure barrel is a square-plated scope inset with a large ocular lens. The sight through the lens distorts as the gun tilts, but the vector drawn remains unchanged.
 
{{Qud shader|rules|{{(}}Weapon Class: Bows & Rifles
Accuracy: High{{)}}}}
| categories = Rifles
| categories = Rifles
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
The {{name}} is a high-tier rifle with very high accuracy as well as very good [[penetration]] and [[damage]] potential. It is notable for the fact that its projectiles pierce through all targets, making it situationally useful to wielders who can manage to align several targets on the same trajectory.
The {{name}} is a high-tier rifle with very high accuracy and fantastic [[penetration]] and [[damage]] potential. It is notable for the fact that its projectiles pierce through all targets it hits along its path, provided the shot penetrates, making it situationally useful to wielders who can manage to align several targets on the same trajectory.


== Obtaining ==
== Obtaining ==
The {{name}} can be obtained as random loot in [[zone tier|higher-tier zones]], or built using the [[Tinker II]] skill. It can also be obtained by [[disarming]] {{favilink|eigenturret|plural}}, which are somewhat common in deep underground caves.
The {{name}} can be:
* Found as random loot in [[zone tier|high-tier zones]] or occasionally equipped by random creatures.
** Notably, {{favilink|Gunner-Knight Templar|plural}} have a 46.5% chance to be carrying an {{name}}.<ref><code>PopulationTables.xml</code> ''(population: GunnerKnightTemplarGuns)''</ref>
* Obtained as a [[faction heirloom]] during [[The First Council of Omonporch]] if the player's chosen faction has an heirloom type of ''rifles''. Refer to the [[faction heirloom]]s page for details about the chance of obtaining an {{name}}.
* Crafted with the [[Tinker II]] skill, after obtaining the required [[schematic]].
* [[Disarmed]] from {{favilink|eigenturret|plural}}, which are somewhat common deep underground.
 
== References ==
{{As of patch inline|2.0.201.49}}
<references />


It is not guaranteed to be carried by any particular NPCs or creatures, though it may occasionally be found as random equipment on a high-tier enemy, such as a {{favilink|Gunner-Knight Templar}}
{{Missile Weapon Navbox}}
{{Missile Weapon Navbox}}


[[Category:Rifles]]
[[Category:Rifles]]
19,173

edits

Navigation menu