Eigenrifle: Difference between revisions

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Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
imported>Trashmonks
(Updated by egocarib with game version 2.0.201.56 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(16 intermediate revisions by 4 users not shown)
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| image = eigenrifle.png
| image = eigenrifle.png
| overrideimages = {{altimage start}}{{altimage | eigenrifle identified.png | type = identified}}{{altimage | eigenrifle unidentified.png | type = unidentified}}{{altimage end}}
| overrideimages = {{altimage start}}{{altimage | eigenrifle identified.png | type = identified}}{{altimage | eigenrifle unidentified.png | type = unidentified}}{{altimage end}}
| pv = 12
| pv = 11
| maxpv = 12
| maxpv = 11
| penetratingammo = yes
| damage = 1d12
| damage = 1d12
| weight = 12
| weight = 12
| featureweightinfo = yes
| featureweightinfo = yes
| commerce = 750
| commerce = 900
| weaponskill = {{SkillID to name|Rifle}}
| weaponskill = {{SkillID to name|Rifle}}
| ammo = energy
| ammo = energy
Line 17: Line 18:
| accuracy = 2
| accuracy = 2
| shots = 1
| shots = 1
| chargeused = 150
| ammoperaction = 1
| chargeused = 250
| chargefunction = Weapon Power
| chargefunction = Weapon Power
| id = Eigenrifle
| id = Eigenrifle
Line 25: Line 27:
| canbuild = yes
| canbuild = yes
| candisassemble = yes
| candisassemble = yes
| colorstr = &c
| colorstr = &b
| tilecolors = cw
| tilecolors = bB
| renderstr = )
| renderstr = )
| extra = {{Extra info|empsensitive = yes | twohanded = yes | metal = yes | penetratingammo = yes | energycellrequired = yes}}
| extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | twohanded = yes | metal = yes | penetratingammo = yes | energycellrequired = yes | energyammoloader = yes}}
| inheritingfrom = BaseRifle
| inheritingfrom = BaseRifle
| dynamictable = {{Dynamic object|Guns|Eigenrifle}}
| dynamictable = {{Dynamic object|Guns|Eigenrifle}} </br>{{Dynamic object|Items|Eigenrifle}}
| unknowntile = eigenrifle unidentified.png
| unidentifiedimage = eigenrifle unidentified.png
| unknownname = weird artifact
| unidentifiedname = weird artifact
| unknownaltname = rifle
| unidentifiedaltname = rifle
| desc = Atop this russet rifle stands a square plate-scope inset with a large ocular lens. The sight through the lens distorts as the gun tilts, but the vector drawn of the shot remains unchanged.
| supportedmods = MissileWeaponMods,FirearmMods,CommonMods,RifleMods,ElectronicsMods,BeamWeaponMods
| desc = Perpendicular to the neon azure barrel is a square-plated scope inset with a large ocular lens. The sight through the lens distorts as the gun tilts, but the vector drawn remains unchanged.


{{Qud shader|rules|{{(}}Weapon Class: Bows & Rifles
{{Qud shader|rules|{{(}}Weapon Class: Bows & Rifles
Accuracy: High{{)}}}}
Accuracy: High{{)}}}}
| categories = Rifles
| categories = Rifles
| gameversion = 2.0.201.56
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
The {{name}} is a high-tier rifle with very high accuracy and fantastic [[penetration]] and [[damage]] potential. It is notable for the fact that its projectiles pierce through all targets, making it situationally useful to wielders who can manage to align several targets on the same trajectory.
The {{name}} is a high-tier rifle with very high accuracy and fantastic [[penetration]] and [[damage]] potential. It is notable for the fact that its projectiles pierce through all targets it hits along its path, provided the shot penetrates, making it situationally useful to wielders who can manage to align several targets on the same trajectory.


== Obtaining ==
== Obtaining ==
The {{name}} can be:
The {{name}} can be:
* Found as random loot in [[zone tier|high-tier zones]] or occasionally equipped by random creatures.
* Found as random loot in [[zone tier|high-tier zones]] or occasionally equipped by random creatures.
** Notably, {{favilink|Gunner-Knight Templar|plural}} have a 50% chance to be carrying an {{name}}.<ref><code>PopulationTables.xml</code> ''(population: GunnerKnightTemplarGuns)''</ref>
** Notably, {{favilink|Gunner-Knight Templar|plural}} have a 46.5% chance to be carrying an {{name}}.<ref><code>PopulationTables.xml</code> ''(population: GunnerKnightTemplarGuns)''</ref>
* Obtained as a [[faction heirloom]] during [[The First Council of Omonporch]] if the player's chosen faction has an heirloom type of ''rifles''. Refer to the [[faction heirloom]]s page for details about the chance of obtaining an {{name}}.
* Obtained as a [[faction heirloom]] during [[The First Council of Omonporch]] if the player's chosen faction has an heirloom type of ''rifles''. Refer to the [[faction heirloom]]s page for details about the chance of obtaining an {{name}}.
* Crafted with the [[Tinker II]] skill, after obtaining the required [[schematic]].
* Crafted with the [[Tinker II]] skill, after obtaining the required [[schematic]].
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