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| accuracy = 16 | | accuracy = 16 | ||
| shots = 4 | | shots = 4 | ||
| ammoperaction = 4 | |||
| maxammo = 24 | | maxammo = 24 | ||
| id = Chain Pistol | | id = Chain Pistol | ||
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| canbuild = yes | | canbuild = yes | ||
| candisassemble = yes | | candisassemble = yes | ||
| tilecolors = yw | |||
| renderstr = ) | | renderstr = ) | ||
| extra = {{Extra info|twohanded = no | metal = yes}} | | extra = {{Extra info|twohanded = no | metal = yes}} | ||
| inheritingfrom = BaseMagazinePistol | | inheritingfrom = BaseMagazinePistol | ||
| dynamictable = {{Dynamic object|Guns|Chain Pistol}} | | dynamictable = {{Dynamic object|Guns|Chain Pistol}} </br>{{Dynamic object|Items|Chain Pistol}} | ||
| desc = A | | unidentifiedimage = chain pistol unidentified.png | ||
| unidentifiedname = weird artifact | |||
| unidentifiedaltname = pistol | |||
| supportedmods = MissileWeaponMods,FirearmMods,CommonMods,PistolMods,MagazineMods | |||
| desc = A tin-slender clip hangs off the scratched chrome magazine well. | |||
{{Qud shader|rules|{{(}}Weapon Class: Pistol | |||
Accuracy: Low | |||
Multiple ammo used per shot: 4 | |||
Multiple projectiles per shot: 4{{)}}}} | |||
| categories = Pistols | | categories = Pistols | ||
| gameversion = 2.0. | | gameversion = 2.0.206.57 | ||
}} | }} | ||
<!-- END QBE -->The {{name}} is a mid-tier [[:Category:Pistols|pistol]] that is notable for being the only pistol that fires multiple projectiles from a single shot. Because of this characteristic, the {{name}} can compete with or outperform other top-tier pistols when fighting enemies that do not have very high armor ([[AV]]). When fighting enemies with very high AV, a pistol with a higher [[penetration]] value will likely be needed. | <!-- END QBE -->The {{name}} is a mid-tier [[:Category:Pistols|pistol]] that is notable for being the only pistol that fires multiple projectiles from a single shot. Because of this characteristic, the {{name}} can compete with or outperform other top-tier pistols when fighting enemies that do not have very high armor ([[AV]]). When fighting enemies with very high AV, a pistol with a higher [[penetration]] value will likely be needed. | ||
== Obtaining == | == Obtaining == | ||
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** {{favilink|mysterious gunslinger|plural}} have a 25% chance of spawning with a {{name}}.{{Code Reference|namespace=XRL.World.Encounters.EncounterObjectBuilders|class=GunslingerEquipment1}} | ** {{favilink|mysterious gunslinger|plural}} have a 25% chance of spawning with a {{name}}.{{Code Reference|namespace=XRL.World.Encounters.EncounterObjectBuilders|class=GunslingerEquipment1}} | ||
* Obtained as a reward under certain circumstances in the [[Kith and Kin]] quest. | * Obtained as a reward under certain circumstances in the [[Kith and Kin]] quest. | ||
* Crafted with the [[Tinker | * Crafted with the [[Tinker I]] skill, after obtaining the required [[schematic]]. | ||
* [[Disarmed]] from {{favilink|miniature chaingun turret|plural}}. | * [[Disarmed]] from {{favilink|miniature chaingun turret|plural}}. | ||
* Found held by {{favilink|Dardi}}, | * Found held by {{favilink|Dardi}}, although he will not part with it willingly.<ref><code>ObjectBlueprints.xml</code></ref> | ||
==Advantages & Disadvantages== | |||
{{Opinion}} | |||
===Advantages=== | |||
* Due to its high rate of fire, the {{name}} is uniquely effective in combination with certain [[cooking effects]], such as the [[Agility-based_cooking_effects|''Whenever you perform a critical hit...'']] triggered effect. | |||
* Its fire rate also makes it remarkably effective at disarming opponents using [[Disarming Shot]]. | |||
** Using the {{lc:[[Nulling]]}} mod, the chain pistol can potentially destroy forcefields protecting an enemy and disarm them in only one shot. | |||
===Disadvantages=== | |||
* Its high fire rate and use of {{favilink|lead slug|plural}} as ammo means using it for an extended period of time may require special attention to keep it supplied. | |||
** Buying additional slugs from merchants or learning the {{lc:[[Tinkering]]}} recipe may be necessary. | |||
* Its relatively low PV means it will not be able to deal damage to high-AV targets. | |||
== References == | == References == | ||
{{As | {{As of patch inline|2.0.201.49}} | ||
<references /> | <references /> | ||