Arc winder: Difference between revisions

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Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
(Updated by Plutovi with game version 2.0.203.49 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(6 intermediate revisions by 4 users not shown)
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| extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | twohanded = no | metal = yes | energycellrequired = yes}}
| extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | twohanded = no | metal = yes | energycellrequired = yes}}
| inheritingfrom = BasePistol
| inheritingfrom = BasePistol
| dynamictable = {{Dynamic object|Items|Arc Winder}} </br>{{Dynamic object|Guns|Arc Winder}}
| dynamictable = {{Dynamic object|Guns|Arc Winder}} </br>{{Dynamic object|Items|Arc Winder}}
| unidentifiedimage = arc winder unidentified.png
| unidentifiedimage = arc winder unidentified.png
| unidentifiedname = weird artifact
| unidentifiedname = weird artifact
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Accuracy: High{{)}}}}
Accuracy: High{{)}}}}
| categories = Pistols
| categories = Pistols
| gameversion = 2.0.203.49
| gameversion = 2.0.206.57
}}
}}
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The {{name}} is a [[pistol]] which is unusual in that it does not have a [[PV]] value.  Upon striking a creature or surface, the projectile will create a small arc of electricity comparable to the [[Electrical Generation]] mutation or the [[electrified]] weapon mod.  This causes damage to multiple enemies which bypasses armor and cannot be dodged.  It is especially effective against [[Robots]].
The {{name}} is a [[pistol]] which is unusual in that it does not have a [[PV]] value.  Upon striking a creature or surface, the projectile will create a small arc of electricity comparable to the [[Electrical Generation]] mutation or the [[electrified]] weapon mod.{{Code Reference|class=ElectricalDischargeLoader}} This causes damage to multiple enemies which bypasses armor and cannot be dodged.  It is especially effective against [[Robots]].


The electrical arc will jump between adjacent enemies, plants and certain structural objects. Missed shots will arc from their points of impact against walls.
The electrical arc will jump between adjacent enemies, plants and certain structural objects. Missed shots will arc from their points of impact against walls.
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* Can deal significant friendly-fire damage, due to arcing, to entities that do not have significant [[Resistances|electric resistance]].
* Can deal significant friendly-fire damage, due to arcing, to entities that do not have significant [[Resistances|electric resistance]].
** This is especially relevant if used in close range, where the beamsplitter mod is most effective.
** This is especially relevant if used in close range, where the beamsplitter mod is most effective.
* The fact that it doesn't use the [[penetration]] mechanics means that it can't exploit low-AV enemies by penetrating repeatedly for a damage multiplier.
{{references|2.0.203.51}}


{{Missile Weapon Navbox}}
{{Missile Weapon Navbox}}
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