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| extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | twohanded = no | metal = yes | energycellrequired = yes}} | | extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | twohanded = no | metal = yes | energycellrequired = yes}} | ||
| inheritingfrom = BasePistol | | inheritingfrom = BasePistol | ||
| dynamictable = {{Dynamic object| | | dynamictable = {{Dynamic object|Guns|Arc Winder}} </br>{{Dynamic object|Items|Arc Winder}} | ||
| unidentifiedimage = arc winder unidentified.png | | unidentifiedimage = arc winder unidentified.png | ||
| unidentifiedname = weird artifact | | unidentifiedname = weird artifact | ||
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Accuracy: High{{)}}}} | Accuracy: High{{)}}}} | ||
| categories = Pistols | | categories = Pistols | ||
| gameversion = 2.0. | | gameversion = 2.0.206.57 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
The {{name}} is a [[pistol]] which is unusual in that it does not have a [[PV]] value. Upon striking a creature or surface, the projectile will create a small arc of electricity comparable to the [[Electrical Generation]] mutation or the [[electrified]] weapon mod. This causes damage to multiple enemies which bypasses armor and cannot be dodged. It is especially effective against [[Robots]]. | The {{name}} is a [[pistol]] which is unusual in that it does not have a [[PV]] value. Upon striking a creature or surface, the projectile will create a small arc of electricity comparable to the [[Electrical Generation]] mutation or the [[electrified]] weapon mod.{{Code Reference|class=ElectricalDischargeLoader}} This causes damage to multiple enemies which bypasses armor and cannot be dodged. It is especially effective against [[Robots]]. | ||
The electrical arc will jump between adjacent enemies, plants and certain structural objects. Missed shots will arc from their points of impact against walls. | The electrical arc will jump between adjacent enemies, plants and certain structural objects. Missed shots will arc from their points of impact against walls. | ||
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* Can deal significant friendly-fire damage, due to arcing, to entities that do not have significant [[Resistances|electric resistance]]. | * Can deal significant friendly-fire damage, due to arcing, to entities that do not have significant [[Resistances|electric resistance]]. | ||
** This is especially relevant if used in close range, where the beamsplitter mod is most effective. | ** This is especially relevant if used in close range, where the beamsplitter mod is most effective. | ||
* The fact that it doesn't use the [[penetration]] mechanics means that it can't exploit low-AV enemies by penetrating repeatedly for a damage multiplier. | |||
{{references|2.0.203.51}} | |||
{{Missile Weapon Navbox}} | {{Missile Weapon Navbox}} |