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| tilecolors = KG | | tilecolors = KG | ||
| renderstr = ) | | renderstr = ) | ||
| extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | twohanded = no | metal = yes | shotcooldown = 2 | energycellrequired = yes}} | | extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | twohanded = no | metal = yes | shotcooldown = 2 | energycellrequired = yes | energyammoloader = yes}} | ||
| inheritingfrom = BasePistol | | inheritingfrom = BasePistol | ||
| dynamictable = {{Dynamic object|Guns|Spaser Pistol}} </br>{{Dynamic object|Items|Spaser Pistol}} | | dynamictable = {{Dynamic object|Guns|Spaser Pistol}} </br>{{Dynamic object|Items|Spaser Pistol}} | ||
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Accuracy: Medium{{)}}}} | Accuracy: Medium{{)}}}} | ||
| categories = Pistols | | categories = Pistols | ||
| gameversion = 2.0. | | gameversion = 2.0.206.57 | ||
}} | }} | ||
<!-- END QBE -->{{ | <!-- END QBE --> | ||
The {{name}} is a high-penetration missile weapon which creates a small cloud of {{favilink|plasma}} on its target (density of 20 at the point of impact, density of 10 in adjacent cells) {{Code Reference|class=EmitGasOnHit}} <ref name="objblu"><code>ObjectBlueprints.xml</code></ref>. After firing, it requires one round to cool down before it can be fired again. The plasma cloud damages nearby creatures and structural objects in a fashion similar to {{favilink|corrosive gas}} (though much more damaging per density against creatures; see the {{favilink|plasma}} page for detailed damage tables). It also applies the [[coated in plasma]] effect, which gives a -100 penalty to heat, cold, and electric resistances, makes it impossible for the affected object to return to ambient temperature, and removes all liquid coverings. | |||
The two-handed counterpart of the {{name}} is the {{favilink|spaser rifle}}, which creates a much denser cloud of {{favilink|plasma}} per shot.<ref name="objblu"/> | |||
== References == | |||
<references/> | |||
{{Missile Weapon Navbox}} | {{Missile Weapon Navbox}} |