19,173
edits
Trashmonks (talk | contribs) |
Trashmonks (talk | contribs) |
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | <!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | ||
{{Item | {{Item | ||
| title = {{Qud text|{{Qud shader|R|{{(}}blast | | title = {{Qud text|{{Qud shader|R|{{(}}blast{{)}}}} cannon}} | ||
| image = blast cannon.png | | image = blast cannon.png | ||
| overrideimages = {{altimage start}}{{altimage | blast cannon identified.png | type = identified}}{{altimage | blast cannon unidentified.png | type = unidentified}}{{altimage end}} | | overrideimages = {{altimage start}}{{altimage | blast cannon identified.png | type = identified}}{{altimage | blast cannon unidentified.png | type = unidentified}}{{altimage end}} | ||
| pv = 16 | | pv = 16 | ||
| maxpv = 16 | | maxpv = 16 | ||
| damage = | | damage = 2d8 | ||
| weight = 70 | | weight = 70 | ||
| featureweightinfo = yes | | featureweightinfo = yes | ||
| commerce = | | commerce = 2000 | ||
| weaponskill = {{SkillID to name|HeavyWeapons}} | | weaponskill = {{SkillID to name|HeavyWeapons}} | ||
| ammo = energy | | ammo = energy | ||
| energycellrequired = yes | | energycellrequired = yes | ||
| ismissile = yes | | ismissile = yes | ||
| accuracy = | | accuracy = 12 | ||
| shots = 1 | | shots = 1 | ||
| ammoperaction = 1 | | ammoperaction = 1 | ||
| chargeused = | | chargeused = 1000 | ||
| chargefunction = Weapon Power | | chargefunction = Weapon Power | ||
| id = Blast Cannon | | id = Blast Cannon | ||
| complexity = 7 | | complexity = 7 | ||
| tier = 7 | | tier = 7 | ||
| bits = | | bits = 0357 | ||
| canbuild = no | | canbuild = no | ||
| candisassemble = yes | | candisassemble = yes | ||
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| tilecolors = cR | | tilecolors = cR | ||
| renderstr = ) | | renderstr = ) | ||
| extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | twohanded = yes | metal = yes | shotcooldown = | | extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | twohanded = yes | metal = yes | shotcooldown = 2 | energycellrequired = yes | energyammoloader = yes}} | ||
| inheritingfrom = BaseHeavyWeapon | | inheritingfrom = BaseHeavyWeapon | ||
| dynamictable = {{Dynamic object|Items|Blast Cannon}} | | dynamictable = {{Dynamic object|Items|Blast Cannon}} | ||
Line 35: | Line 35: | ||
| unidentifiedaltname = strange tubes | | unidentifiedaltname = strange tubes | ||
| supportedmods = MissileWeaponMods,FirearmMods,CommonMods,HeavyWeaponMods | | supportedmods = MissileWeaponMods,FirearmMods,CommonMods,HeavyWeaponMods | ||
| desc = | | desc = Sleek spiral barrels of matrixed metal cradle an enormous cyclinder of ionic gas. On fire the mixture is hyperpressurized into shot and sent to explode at sight's end. | ||
{{Qud shader|rules|{{(}}Weapon Class: Heavy Weapon | {{Qud shader|rules|{{(}}Weapon Class: Heavy Weapon | ||
Accuracy: | Accuracy: Low | ||
-25 move speed{{)}}}} | -25 move speed{{)}}}} | ||
| categories = Heavy Weapons | | categories = Heavy Weapons | ||
| gameversion = 2.0. | | gameversion = 2.0.206.57 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> |