Electrobow: Difference between revisions

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Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
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(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{Item
{{Item
| title = {{Qud text|&amp;Welectro&amp;cbow}}
| title = {{Qud text|{{Qud shader|W|{{(}}electro{{)}}}}{{Qud shader|c|{{(}}bow{{)}}}}}}
| image = electrobow.png
| image = electrobow.png
| gif = electrobow animated.gif
| overrideimages = {{altimage start}}{{altimage | electrobow identified.png | gif = electrobow identified animated.gif | type = identified}}{{altimage | electrobow unidentified.png | gif = electrobow unidentified animated.gif | type = unidentified}}{{altimage end}}
| pv = 10
| pv = 10
| maxpv = 10
| maxpv = 10
| damage = 1d6
| damage = 1d6
| chargeused = 50
| chargefunction = Weapon power
| weight = 5
| weight = 5
| featureweightinfo = yes
| commerce = 120
| commerce = 120
| weaponskill = {{SkillID to name|Rifle}}
| lightradius = 8
| ammo = energy
| energycellrequired = yes
| ismissile = yes
| accuracy = 0
| chargeused = 50
| chargefunction = Weapon Power
| id = Electrobow
| complexity = 4
| complexity = 4
| tier = 4
| tier = 3
| bits = 0024
| bits = 0024
| canbuild = yes
| canbuild = yes
| candisassemble = yes
| candisassemble = yes
| weaponskill = {{SkillID to name|Rifle}}
| colorstr = &amp;W
| colorstr = &amp;W
| tilecolors = W
| renderstr = )
| renderstr = )
| id = Electrobow
| extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | twohanded = yes | metal = yes | energycellrequired = yes | energyammoloader = yes}}
| lightradius = 8
| twohanded = yes
| metal = yes
| inheritingfrom = MissileWeapon
| inheritingfrom = MissileWeapon
| desc = A humming curve of metal, a dim beam of light connects the endpoints of the crescent. When fingers are drawn through the beam, a blazing arrow of energy springs from the weapon.
| dynamictable = {{Dynamic object|Items|Electrobow}}
| unidentifiedimage = electrobow unidentified.png
| unidentifiedname = weird artifact
| unidentifiedaltname = missile weapon
| supportedmods = MissileWeaponMods,FirearmMods,CommonMods,ElectronicsMods,BeamWeaponMods
| desc = Magnets on the string nocks hum and a slender curve of metal hums back. The air crackles as fingers approach the arrow rest.
 
{{Qud shader|rules|{{(}}Weapon Class: Bows & Rifles
Accuracy: Very High{{)}}}}
| categories = Bows
| gameversion = 2.0.206.57
}}
}}
[[Category:Bows]]
<!-- END QBE -->
The {{name}} is a ranged weapon with the highest possible accuracy for a missile weapon. It can often be found in the early- to mid- game and has quite high penetration for its relatively low tier.
 
Though it may resemble one, the {{Name}} is not a laser based weapon and does not inflict light based damage. This means that it does not reduce targets to {{Favilink|ashes}} and its {{Qud shader|W|energy bolt}} projectiles cannot be [[Refractive|refracted]].
 
== Obtaining ==
The {{name}} can be:
* Found as random loot in [[zone tier|mid-tier zones]] or occasionally equipped by random creatures. Notably, {{favilink|Trash monk|plural}} always have a 10% chance to be carrying an {{name}}.<ref><code>ObjectBlueprints.xml</code></ref>
* Crafted with the [[Tinker II]] skill, after obtaining the required [[schematic]].
* [[Disarmed]] from {{favilink|electrobow turret|plural}}, though this type of turret is somewhat rare.
 
== Light Source ==
The {{name}} also acts as an excellent [[light source]] with a very large radius, equivalent to a {{favilink|glowsphere}} or {{favilink|floating glowsphere}}. It will provide this light while equipped in the missile weapon slot with any non-empty energy cell in it. It does not actually consume energy from the energy cell to sustain the light.
 
[[Image:Light_radius_8.png|frame|left|The light radius of the {{name}}, with the edge of the light radius marked.]]<div style="clear:left;"></div>
 
== Tips ==
{{Opinion}}
* The {{Name}} makes an excellent ranged weapon for a character who is not otherwise focused on ranged weaponry; it consumes very little power per shot, is accurate and reasonably damaging even with low stats due to its decent penetration, and passively provides light, so even if it's rarely fired it can free up the player's other slots for more useful equipment.
 
== References ==
{{As of patch inline|2.0.201.49}}
<references />
 
{{Missile Weapon Navbox}}
[[Category:Light Sources]]
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