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| bits = CD1 | | bits = CD1 | ||
| canbuild = yes | | canbuild = yes | ||
| candisassemble = | | candisassemble = yes | ||
| colorstr = &c | | colorstr = &c | ||
| tilecolors = cC | |||
| renderstr = / | | renderstr = / | ||
| extra = {{Extra info|twohanded = no | metal = yes}} | | extra = {{Extra info|twohanded = no | metal = yes}} | ||
| inheritingfrom = Projectile | | inheritingfrom = Projectile | ||
| dynamictable = {{Dynamic object|Ammo|HE Missile}} </br>{{Dynamic object|MeleeWeapons|HE Missile}} | | dynamictable = {{Dynamic object|Ammo|HE Missile}} </br>{{Dynamic object|Items|HE Missile}} </br>{{Dynamic object|MeleeWeapons|HE Missile}} | ||
| desc = A | | unidentifiedimage = he missile unidentified.png | ||
| unidentifiedname = weird artifact | |||
| unidentifiedaltname = strange tube | |||
| desc = A bright gashead tips the end of the steely death chute. | |||
| categories = Ammo | | categories = Ammo | ||
| gameversion = 2.0. | | gameversion = 2.0.206.57 | ||
}} | }} | ||
<!-- END QBE -->{{ | <!-- END QBE --> | ||
{{Name|plural}} are used as ammunition in {{favilink|missile launcher|plural}} and {{favilink|mortar tube|plural}}. | |||
[[Category: | Unlike all other artifacts, when [[Disassemble|disassembled]], they are '''not''' guaranteed to give any bits at all, not even their most significant bit.<ref>This is intended behavior: https://bitbucket.org/bbucklew/cavesofqud-public-issue-tracker/issues/9695/he-missile-disassembly-not-giving</ref> | ||
Although they have visible damage and penetration stats, these stats have nothing to do with their use as ammo; they are the same stats any improvised melee weapon has. | |||
== References == | |||
<references/> | |||
[[Category:Explosives]] |