Data:EMP grenade mk II: Difference between revisions

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Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
(Updated by egocarib with game version 2.0.201.114 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(7 intermediate revisions by 2 users not shown)
Line 13: Line 13:
| id = EMPGrenade2
| id = EMPGrenade2
| complexity = 1
| complexity = 1
| tier = 1
| tier = 3
| bits = 001
| bits = 001
| canbuild = yes
| canbuild = yes
| candisassemble = yes
| candisassemble = yes
| colorstr = &c
| colorstr = &B
| tilecolors = cy
| tilecolors = By
| renderstr = δ
| renderstr = δ
| extra = {{Extra info|metal = yes}}
| extra = {{Extra info|metal = yes}}
Line 27: Line 27:
| unidentifiedaltname = grenade
| unidentifiedaltname = grenade
| supportedmods = GrenadeMods
| supportedmods = GrenadeMods
| desc = A surprisingly heavy, egg-shaped, translucent grenade.
| desc = A metal shoal of waffled hexagons is clamped by a chrome lever. It's etched with a zigzag.
| categories = Grenades
| categories = Grenades
| gameversion = 2.0.201.114
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
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{{Stub}}
A {{name}} is a [[:Category:Thrown Weapons|thrown weapon]] which, when thrown, causes an EMP in the area where it lands, disabling [[EMP sensitive]] objects and creatures.
They are the second-strongest of the three EMP grenades, doubling the range of the mk1 with a radius of 4 on the EMP field, and apply [[Pulsed]] for a duration ranging from seven to nine turns(2d2+5).<ref><code>ObjectBlueprints.XML</code> {{name}}, or <code>EMPgrenade2</code></ref>
==See Also==
==See Also==
* {{favilink|EMP grenade mk I}}
* {{favilink|EMP grenade}}
* {{favilink|EMP grenade mk III}}
{{references}}
 
[[Category:Grenades]]
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