Leather whip: Difference between revisions

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Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
imported>Trashmonks
(Updated by syntaxaire with game version 2.0.200.71 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(15 intermediate revisions by 4 users not shown)
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{As Of Patch|2.0.200.71}}
{{Item
{{Item
| title = {{Qud text|{{Qud shader|w|leather}} whip}}
| title = {{Qud text|{{Qud shader|w|{{(}}leather{{)}}}} whip}}
| image = leather whip.png
| image = leather whip.png
| pv = 4
| pv = 4
| maxpv = 8
| maxpv = 8
| vibro = no
| damage = 1d4
| damage = 1d4
| weight = 2
| weight = 2
| featureweightinfo = yes
| commerce = 25
| commerce = 25
| weaponskill = {{SkillID to name|Whip}}
| weaponskill = {{SkillID to name|Whip}}
Line 14: Line 13:
| tier = 1
| tier = 1
| colorstr = &amp;w
| colorstr = &amp;w
| tilecolors = wK
| renderstr = \
| renderstr = \
| extra = {{Extra info|twohanded = no}}
| extra = {{Extra info|twohanded = no}}
| inheritingfrom = MeleeWeapon
| inheritingfrom = MeleeWeapon
| dynamictable = {{Dynamic object|MeleeWeapons|Leather Whip}}
| dynamictable = {{Dynamic object|Items|Leather Whip}} </br>{{Dynamic object|MeleeWeapons|Leather Whip}}
| desc = A leather lash and handle.
| supportedmods = WeaponMods,CommonMods
| desc = Leather was braided through a ring knot to a coiling thong. There are blood stains on the cracker tip.
 
{{Qud shader|rules|{{(}}Strength Bonus Cap: 4{{)}}}}
| categories = Whips
| categories = Whips
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
{{No Description}}
A {{name}} is a melee weapon with no associated skill. It has a unique latching effect.
 
== Mechanics ==
When an attacker hits a target with the {{name}}, it has a chance to latch on to the target. This effect is similar to the effect of {{favilink|maghammer|plural}}, {{favilink|madpole}} jaws, or {{favilink|crypt ferret}} bites.
 
When hit, the target must succeed at an initial agility [[save]] of difficulty 14, or be latched onto by the whip for {{dice tooltip|3d4}} turns:<ref><code>ObjectBlueprints.xml</code></ref>{{Code Reference|name=LatchesOn|class=LatchesOn}}
{{qud quote|&GYour &wleather &ywhip &Glatches onto the &Yhyrkhound&G!|noindent=true}}
 
After the latch succeeds, the target is latched onto. The target will then have a chance to break free each turn (including the same turn they are first latched onto) by succeeding at a strength [[save]] of difficulty 14 plus the attacker's [[Modifier|strength modifier]].<ref name="LatchesOn" />
{{qud quote|&RThe &Yhyrkhound &R breaks free from your &wleather &Rwhip!|noindent=true}}
 
The attacker can also attempt to move while latching on to a target (and drag the target along with them) but the target will have a chance to resist that movement by succeeding at a separate strength [[save]], with a flat difficulty of 14.<ref name="LatchesOn" />
{{qud quote|&RThe &Yhyrkhound &Rstands his ground!|noindent=true}}
 
If the whip-wielder does not directly attack the target during their turn (either by standing still, by moving and pulling the target, or by doing something else), they will auto-attack the target with the {{name}} at the end of the turn.
 
== Obtaining ==
* Guaranteed to be carried by {{favilink|mechanimist houndmaster|plural}}.
* Can be found as random loot in low-tier areas, such as areas near {{favilink|Joppa}} or the {{favilink|Salt Marsh}}. May occasionally be found in higher-tier areas, but the chance of finding one reduces exponentially when exploring higher tier areas.


{{references|2.0.201.55}}
[[Category:Whips]]
[[Category:Whips]]
19,173

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